Blender Git Commit Log
Git Commits -> Revision ef29aae
August 16, 2016, 13:17 (GMT) |
Implemented the fresnel in the multi-scatter GGX for the Disney BSDF - The specular/metallic part uses the multi-scatter GGX - The fresnel of the metallic part is controlled by the specular value - The color of the reflection part when using transparency can be controlled by the specularTint value |
Commit Details:
Full Hash: ef29aaee1af8074e0228c480d962700e97ea5b36
Parent Commit: 88567af
Lines Changed: +245, -34