Blender Git Commit Log

Git Commits -> Revision e232ea3

Revision e232ea3 by Brecht Van Lommel (apricot)
July 7, 2008, 15:12 (GMT)
Apricot Branch:
Bugfix to make custom glsl shaders work with blender glsl shaders.

Commit Details:

Full Hash: e232ea3a4f052b9106bbc3d902f7ee9106b52595
SVN Revision: 15471
Parent Commit: 00703cc
Lines Changed: +33, -31

4 Modified Paths:

/source/blender/gpu/intern/gpu_codegen.c (+8, -8) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+22, -22) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021