Blender Git Commit Log

Git Commits -> Revision da0f94d

Revision da0f94d by Pascal Schön
September 27, 2016, 07:20 (GMT)
Squashed commit of the following:

commit 2a5ac509223c838285a00c4c12775567666e7154
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Sep 27 09:17:57 2016 +0200

Fixed a bug that caused transparency to be always white when using OSL and
selecting GGX as distribution of the Disney BSDF

commit e1fa8623915407cea942a07fd0a106b04e113c09
Merge: d0530a8 7f76f6f
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Sep 27 08:59:32 2016 +0200

Merge branch 'master' into cycles_disney_brdf

commit d0530a8af0e076c0aca4c9a61b0a64cada45ac4d
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Sep 27 08:53:18 2016 +0200

Cleanup the Disney BSDF implementation and removing unneeded files.

commit 3f4fc826bd9c1f47c694c0f6b2947daf5b524b1a
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Sep 27 08:36:07 2016 +0200

Unified the OSL implementation of the Disney clearcoat as a simple
microfacet shader like it was previously done in SVM

commit 4d3a0032ecea99031979f342bfd5f66ea5a8625a
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Mon Sep 26 12:35:36 2016 +0200

Enhanced performance for Disney materials without subsurface scattering

commit 3cd5eb56cf5c9006837f111c8866e4c6e1c2a6fd
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Fri Sep 16 08:47:56 2016 +0200

Fixed a bug in the Disney BSDF that caused specular reflections to be too
bright and diffuse is now reacting to the roughness again

- A normalization for the fresnel was missing which caused the specular
reflections to become too bright for the single-scatter GGX
- The roughness value for the diffuse BSSRDF part has always been
overwritten and thus always 0
- Also the performance for refractive materials with roughness=0.0 has
been improved

commit 7cb37d711938e5626651db21f20da50edd96abaf
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Thu Sep 8 12:24:43 2016 +0200

Added selection field to the Disney BSDF node for switching between
"Multiscatter GGX" and "GGX"

In the "GGX" mode there is an additional parameter for changing the
refraction roughness for materials with smooth surfaces and rough interns
(e.g. honey). With the "Multiscatter GGX" this effect can't be produced at
the moment and so here will be no separation of the two roughness values.

commit cdd29d06bb86672ed0779eefb8eee95796b8f939
Merge: 02c315a b40d1c1
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Sep 6 15:59:05 2016 +0200

Merge branch 'master' into cycles_disney_brdf

commit 02c315aeb0f0d7bb429d4396912e03dbb8a77340
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Sep 6 15:16:09 2016 +0200

Implemented the OSL part of the Disney shader

commit 5f880293aeeacf269032824248b46d613691a36c
Merge: 630b80e b399a6d
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Fri Sep 2 10:53:36 2016 +0200

Merge branch 'master' into cycles_disney_brdf

commit 630b80e08b6acf83834bc95264af4ccdbbc5f82c
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Fri Sep 2 10:52:13 2016 +0200

Fresnel in the microfacet multiscatter implementation improved

commit 0d9f4d7acb2de65d1c98d425cea4bf364795c155
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Fri Aug 26 11:11:05 2016 +0200

Fixed refraction roughness problem (refractions were always 100% rough)
and set IOR of clearcoat to 1.5

commit 9eed34c7d980e1b998df457c4f76021162c80f78
Merge: ef29aae ae475e3
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Aug 16 15:22:32 2016 +0200

Merge branch 'master' into cycles_disney_brdf

commit ef29aaee1af8074e0228c480d962700e97ea5b36
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Aug 16 15:17:12 2016 +0200

Implemented the fresnel in the multi-scatter GGX for the Disney BSDF

- The specular/metallic part uses the multi-scatter GGX
- The fresnel of the metallic part is controlled by the specular value
- The color of the reflection part when using transparency can be
controlled by the specularTint value

commit 88567af085ac94119b98c95246b6d6f63161bc01
Merge: cc267e5 285e082
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Wed Aug 3 15:05:09 2016 +0200

Merge branch 'master' into cycles_disney_brdf

commit cc267e52f20d036a66aeeff127ee1c856f7c651b
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Wed Aug 3 15:00:25 2016 +0200

Implemented the Disney clearcoat as a variation of the microfacet bsdf,
removed the transparency roughness again and added an input for
anisotropic rotations

commit 81f6c06b1f53180bf32a5c11ac1fa64e2b6abf52
Merge: ece5a08 7065022
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Wed Aug 3 11:42:02 2016 +0200

Merge branch 'master' into cycles_disney_brdf

commit ece5a08e0d6e51a83c223ea87346134216e5b34e
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Jul 26 16:29:21 2016 +0200

Base color now applied again to the refraction of transparent Disney
materials

commit e3aff6849e06853c56da7bd610210dcab70e6070
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Jul 26 16:05:19 2016 +0200

Added subsurface color parameter to the Disney shader

commit b3ca6d8a2f4f866b323fc2df0a3beff577218c27
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Jul 26 12:30:25 2016 +0200

Improvement of the SSS in the Disney shader

* Now the bump normal is correctly used for the SSS.
* SSS in Disney uses the Disney diffuse shader

commit d68729300ee557e90a8e7e4be6eb8ef98db80fe2
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Jul 26 12:23:13 2016 +0200

Better calculation of the Disney diffuse part

Now the values for NdotL und NdotV are clamped to 0.0f for a better look
when using normal maps

commit cb6e500b12e7bce884d3db19ee138c975c215f2d
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Mon Jul 25 16:26:42 2016 +0200

Now one can disable specular reflactions again by setting specular and
metallic to 0 (cracked this in the previous commit)

commit bfb9cb11b548103369de2a46ce18b4ddf661362c
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Mon Jul 25 16:11:07 2016 +0200

fixed the Disney SSS and cleaned the initialization of the Disney shaders

commit 642c0fdad12548c1a2ccbf595bae3a995d3022f7
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Mon Jul 25 16:09:55 2016 +0200

fixed an error that was caused by the missing LABEL_REFLECT in the Disney
diffuse shader

commit c10b484dcad3412c34455736e9656cd38716bcb0
Author: Jens Verwiebe <info@jensverwiebe.de>
Date: Fri Jul 22 01:15:21 2016 +0200

Rollback attempt to fix sss crashing, it prevented crash by disabling sss completely, thus useless

commit 462bba3f97fcc41834e0e20cc806a7958e5106f5
Author: Jens Verwiebe <info@jensverwiebe.de>
Date: Thu Jul 21 23:11:59 2016 +0200

Add an undef for sc_next for safety

commit 32d348577d69be251aa04110c5f6156cd2645f48
Author: Jens Verwiebe <info@jensverwiebe.de>
Date: Thu Jul 21 00:15:48 2016 +0200

Attempt to fix Disney SSS

commit dbad91ca6d46f5a4a6f2ba7ed4c811ffa723942f
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Wed Jul 20 11:13:00 2016 +0200

Added a roughness parameter for refractions (for scattering of the rays
within an object)

With this, one can create a translucent material with a smooth surface and
with a milky look.

The final refraction roughness has to be calculated using the surface
roughness and the refraction roughness because those two are correlated
for refractions. If a ray hits a rough surface of a translucent material,
it is scattered while entering the surface. Then it is scattered further
within the object. The calculation I'm using is the following:

RefrRoughnessFinal = 1.0 - (1.0 - Roughness) * (1.0 - RefrRoughness)

commit 50ea5e3e34394a727e3cceb6203adb48834a9ab7
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue Jun 7 10:24:50 2016 +0200

Disney BSDF is now supporting CUDA

commit 10974cc826a4bfa8fb3ef59177abf0b0dc441065
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue May 31 11:18:07 2016 +0200

Added parameters IOR and Transparency for refractions

With this, the Disney BRDF/BSSRDF is extended by the BTDF part.

commit 218202c0905a4ec93ee19850360d1a39966d2c25
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Mon May 30 15:08:18 2016 +0200

Added an additional normal for the clearcoat

With this normal one can simulate a thin layer of clearcoat by applying a
smoother normal map than the original to this input

commit dd139ead7e04aa87a894ccf3732cfce711258ff1
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Mon May 30 12:40:56 2016 +0200

Switched to the improved subsurface scattering from Christensen and
Burley

commit 11160fa4e1c32230119d4506e7e9fd3da2ab37f2
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Mon May 30 10:16:30 2016 +0200

Added Disney Sheen shader as a preparation to get to a BSSRDF

commit cee4fe0cc94515ee60d4afa4d4e10c41003f1579
Merge: 4f955d0 6b5bab6
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Mon May 30 09:08:09 2016 +0200

Merge branch 'cycles_disney_brdf' of git.blender.org:blender into cycles_disney_brdf

Conflicts:
intern/cycles/kernel/closure/bsdf_disney_clearcoat.h
intern/cycles/kernel/closure/bsdf_disney_diffuse.h
intern/cycles/kernel/closure/bsdf_disney_specular.h
intern/cycles/kernel/closure/bsdf_util.h
intern/cycles/kernel/osl/CMakeLists.txt
intern/cycles/kernel/osl/bsdf_disney_clearcoat.cpp
intern/cycles/kernel/osl/bsdf_disney_diffuse.cpp
intern/cycles/kernel/osl/bsdf_disney_specular.cpp
intern/cycles/kernel/osl/osl_closures.h
intern/cycles/kernel/shaders/node_disney_bsdf.osl
intern/cycles/render/nodes.cpp
intern/cycles/render/nodes.h

commit 4f955d052358206209454decf2c3539e6a21b42f
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue May 24 16:38:23 2016 +0200

SVM and OSL are both working for the simple version of the Disney BRDF

commit 1f5c41874b01ad297eb8a6bad9985296c6c0a6e1
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue May 24 09:58:50 2016 +0200

Disney node can be used without SVM and started to cleanup the OSL implementation

There is still some wrong behavior for SVM for the Schlick Fresnel part at the
specular and clearcoat

commit d4b814e9304ebb44cc7c291cd83f7b7cdebcd152
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Wed May 18 10:22:29 2016 +0200

Switched from a parameter struct for Disney parameters to ShaderClosure params

commit b86a1f5ba5019c7818153cb70b49f5f7a0bc52a0
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Wed May 18 10:19:57 2016 +0200

Added additional variables for storing parameters in the ShaderClosure struct

commit 585b88623695fa07dfca9c9909d6d9184c3519c8
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue May 17 12:03:17 2016 +0200

added output parameter to the DisneyBsdfNode

That has been forgotten after removing the inheritance of BsdfNode

commit f91a28639884cbda7804715b910d64abba0718ef
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue May 17 10:40:48 2016 +0200

removed BsdfNode class inheritance for DisneyBsdfNode

That's due to a naming difference. The Disney BSDF uses the name 'Base Color'
while the BsdfNode had a 'Color' input. That caused a text message to be
printed while rendering.

commit 30da91c9c51d8cbc6a7564c7aaa61c9efe2ab654
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Wed May 4 16:08:10 2016 +0200

disney implementation cleaned

commit 30d41da0f0352fad29375a395ffcb9cb7891eeb1
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Wed May 4 13:23:07 2016 +0200

added the disney brdf as a shader node

commit 1f099fce249cb35e949cc629f7cca2167fca881a
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue May 3 16:54:49 2016 +0200

added clearcoat implementation

commit 00a1378b98e435e9cdbfbac86eb974c19b2a8151
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Fri Apr 29 22:56:49 2016 +0200

disney diffuse und specular implemented

commit 6baa7a7eb787638661cddad0c4e7f78bd3a8fa5c
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Mon Apr 18 15:21:32 2016 +0200

disney diffuse is working correctly

commit d8fa169bf3caf71c40a124101b33dee6c510188e
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Mon Apr 18 08:41:53 2016 +0200

added vessel for disney diffuse shader

commit 6b5bab6cecde153122625cf8dc10e4209ed1eb0f
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Wed May 18 10:22:29 2016 +0200

Switched from a parameter struct for Disney parameters to ShaderClosure params

commit f6499c2676e074a36033627ffc7540107777630d
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Wed May 18 10:19:57 2016 +0200

Added additional variables for storing parameters in the ShaderClosure struct

commit 7100640b65c2ff5447a18c01fc4e93594b4f486a
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue May 17 12:03:17 2016 +0200

added output parameter to the DisneyBsdfNode

That has been forgotten after removing the inheritance of BsdfNode

commit 419ee5441100a906b4b3fd8373cb768a71bfdfe6
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue May 17 10:40:48 2016 +0200

removed BsdfNode class inheritance for DisneyBsdfNode

That's due to a naming difference. The Disney BSDF uses the name 'Base Color'
while the BsdfNode had a 'Color' input. That caused a text message to be
printed while rendering.

commit 6006f91e8730f78df5874f808690d3908db103ab
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Wed May 4 16:08:10 2016 +0200

disney implementation cleaned

commit 0ed08959141fc7c5f8c6e37c6552ecb9fcc5749c
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Wed May 4 13:23:07 2016 +0200

added the disney brdf as a shader node

commit 0630b742d71c658915575a4a71a325094a0fc313
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Tue May 3 16:54:49 2016 +0200

added clearcoat implementation

commit 9f3d39744b85619750c79c901f678b8c07fe0ee2
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Fri Apr 29 22:56:49 2016 +0200

disney diffuse und specular implemented

commit 9b262063767d6b05a617891c967d887d21bfb177
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Mon Apr 18 15:21:32 2016 +0200

disney diffuse is working correctly

commit 4711a3927dfcadaa1c36de0ba78fc304fac1dc8a
Author: Pascal Schoen <pascal_schoen@gmx.net>
Date: Mon Apr 18 08:41:53 2016 +0200

added vessel for disney diffuse shader

Commit Details:

Full Hash: da0f94d4c814358e3851e981a2e5c0469a3bcfa8
Parent Commit: d307e31
Lines Changed: +1927, -46

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018