Blender Git Commit Log

Git Commits -> Revision cf21ba3

Revision cf21ba3 by YimingWu (master)
June 28, 2021, 14:26 (GMT)
LineArt: Occlusion effectiveness support

This patch adds a function where you can specify occlusion effectiveness from 0 to 255 layers per face for a given mesh material.

Reviewed By: Sebastian Parborg (zeddb)

Ref D11308

Commit Details:

Full Hash: cf21ba37efafbedc9e5d7f8624ce82370fe17a62
Parent Commit: 9c6a382
Lines Changed: +157, -113

11 Modified Paths:

/release/scripts/startup/bl_ui/properties_material.py (+9, -3) (Diff)
/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c (+35, -35) (Diff)
/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c (+38, -26) (Diff)
/source/blender/gpencil_modifiers/intern/lineart/lineart_ops.c (+2, -2) (Diff)
/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h (+8, -12) (Diff)
/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c (+11, -11) (Diff)
/source/blender/makesdna/DNA_gpencil_modifier_types.h (+7, -7) (Diff)
/source/blender/makesdna/DNA_material_types.h (+12, -4) (Diff)
/source/blender/makesdna/intern/dna_rename_defs.h (+3, -0) (Diff)
/source/blender/makesrna/intern/rna_gpencil_modifier.c (+10, -8) (Diff)
/source/blender/makesrna/intern/rna_material.c (+22, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021