Blender Git Commit Log

Git Commits -> Revision ba2c039

Revision ba2c039 by Jeroen Bakker (master)
July 2, 2020, 09:27 (GMT)
Fix T77686: EEVEE environment pass with film transparency

When the film is set to transparent the environment pass should still be
rendered solid. otherwise it renders black.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D8046

Commit Details:

Full Hash: ba2c039b05a84de1dccbeef71b8b2ac89a072869
Parent Commit: 945d026
Lines Changed: +19, -11

4 Modified Paths:

/source/blender/draw/engines/eevee/eevee_materials.c (+12, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+3, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_output_world.glsl (+3, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021