Blender Git Commit Log

Git Commits -> Revision b0476f0

Revision b0476f0 by Jeroen Bakker (master)
October 16, 2019, 13:40 (GMT)
Workbench: Background Dithering

Background dithering was introduced to solve banding issues on gradient backgrounds.
This patch will enable dithering based on the texture that is used for drawing.
Only when using a GPU_RGBA8 texture the dithering will be enabled.

This disables dithering for final rendering, vertex and texture paint modes.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6056

Commit Details:

Full Hash: b0476f06312db95423e6b83a86d7675dbbc94431
Parent Commit: 80f0bc9
Lines Changed: +12, -3

4 Modified Paths:

/source/blender/draw/engines/workbench/shaders/workbench_background_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_data.c (+1, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+8, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021