Blender Git Commit Log

Git Commits -> Revision ad0a8fb

July 5, 2018, 17:38 (GMT)
Redo Rim FX Blur

The previous implementation was doing the blur in the wrong step and the result was very bad.

Now, the Rim mask is blured before blending with the final image.

Commit Details:

Full Hash: ad0a8fb1882b1e9fdec5e280aceb8145c540e3aa
Parent Commit: f907d7f
Lines Changed: +141, -202

9 Modified Paths:

/release/scripts/startup/bl_ui/properties_data_shaderfx.py (+0, -1) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.c (+0, -3) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.h (+0, -1) (Diff)
/source/blender/draw/engines/gpencil/gpencil_shader_fx.c (+65, -75) (Diff)
/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_rim_prepare_frag.glsl (+5, -76) (Diff)
/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_rim_resolve_frag.glsl (+69, -36) (Diff)
/source/blender/makesdna/DNA_shader_fx_types.h (+2, -1) (Diff)
/source/blender/makesrna/intern/rna_shader_fx.c (+0, -8) (Diff)
/source/blender/shader_fx/intern/FX_shader_rim.c (+0, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021