Blender Git Commit Log

Git Commits -> Revision a3762f1

March 12, 2016, 11:33 (GMT)
Define GPU buffer streams for material/ui data.

Declare UV/Normal/Color buffers as deprecated. We will prefer
unified interleaved formats if we need to.

vertex format stays separate because it is needed for passes
like shadow map or edge pass or uv drawing.

Commit Details:

Full Hash: a3762f1fabf7f45045111f0cc5cc5a9e179bf4e3
Parent Commit: 7fa7a0b
Lines Changed: +44, -33

6 Modified Paths:

/source/blender/blenkernel/BKE_DerivedMesh.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/editderivedmesh.c (+6, -2) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+1, -1) (Diff)
/source/blender/gpu/GPU_buffers.h (+30, -18) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+5, -10) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021