Blender Git Commit Log

Git Commits -> Revision a01fcfc

Revision a01fcfc by Julian Eisel (asset-browser, asset-metadata)
August 28, 2020, 14:10 (GMT)
Keep assets local to the file, don't copy them

Previously my idea was that when creating an asset for the user
repository, we'd always create a deep copy of the data-block for storage
in the repository.
However for the initial design, we decided to not let Blender
automatically save things into a repository. The user has to mark a
data-block as asset and save the file, so the asset is stored as part of
that file. By adding a path to the Preferences, all .blend files in that
path become part of a repository and users can then access their assets
in different projects through the Asset Browser (not done yet).

Because of this, the operator is now called "Make Asset" again, not
"Create Asset". We don't create a new asset, we just add asset data to
an existing data-block.

Commit Details:

Full Hash: a01fcfcc6aa684f075faee9a5cde13ece0ace381
Parent Commit: ea48577
Lines Changed: +14, -27

2 Modified Paths:

/source/blender/editors/asset/asset_ops.c (+12, -25) (Diff)
/source/blender/editors/space_outliner/outliner_tools.c (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021