Blender Git Commit Log

Git Commits -> Revision 8e126c3

March 3, 2021, 17:15 (GMT)
EEVEE: Fix incorrect volumetric light shadowing

The shadowing was computed on the light distance squared,
leaking to much light since it was integrating the extinction behind
the ligth itself.

Also bump the maximum shadow max step to the actual UI values. Otherwise
we get shadowing under evaluated because `dd` is too small.

Commit Details:

Full Hash: 8e126c3fa2708a0a5fd42f01f43709ea9706a076
Parent Commit: bf3288e
Committed By: Julian Eisel
Lines Changed: +4, -4

1 Modified Path:

/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl (+4, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021