Blender Git Commit Log

Git Commits -> Revision 8d1123b

Revision 8d1123b by Sebastián Barschkis (master)
September 22, 2020, 12:02 (GMT)
Refactor for effector / collider velocities

This refactor is in response to an unreported bug in which overlapping, moving colliders produced an unstable simulation.

Things that change apart from cleanup through this refactor:
- Effector objects with no velocities (either non-animated or animated but non-moving object) will explicitly set zero velocities in their flow bounding box.
- When applying object velocities to the global grid, they will now be accumulated per cell (add and not set velocities). Later they will be averaged with the object count at any cell.

Commit Details:

Full Hash: 8d1123ba220b2e473d99960ab44b798c78bad73c
Parent Commit: edd19c1
Lines Changed: +99, -94

1 Modified Path:

/source/blender/blenkernel/intern/fluid.c (+99, -94) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021