Blender Git Commit Log

Git Commits -> Revision 8883702

Revision 8883702 by Mitchell Stokes (master)
August 8, 2011, 04:28 (GMT)
BGE Animations: Various compatibility fixes:
* Blendin for Loop End works even after a negative pulse. Flipper could still use some work in this area.
* Continuous works a lot better.
* BL_Action::SetFrame() should work a little smoother.

Commit Details:

Full Hash: 8883702f8a3b57d0316811e9412bd46ce0dd9c0d
SVN Revision: 39169
Parent Commit: a8096ef
Lines Changed: +86, -21

7 Modified Paths:

/source/gameengine/Converter/BL_ActionActuator.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+31, -12) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+4, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+12, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+10, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021