Blender Git Commit Log

Git Commits -> Revision 75c39c8

November 18, 2019, 23:41 (GMT)
Cleanup: Remove stipple start position duplication

Removes 3 floats per stipple vert. Using the same technique we could
remove the need for geom shader for GPU internal shader shader.

Commit Details:

Full Hash: 75c39c8d23df0760ab0c7e28b0c949b3aaf3fdc5
Parent Commit: a9c8eab
Lines Changed: +23, -40

5 Modified Paths:

/source/blender/draw/engines/overlay/overlay_extra.c (+3, -3) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+0, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+0, -6) (Diff)
/source/blender/draw/engines/overlay/shaders/extra_wire_frag.glsl (+10, -10) (Diff)
/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl (+10, -20) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021