Blender Git Commit Log

Git Commits -> Revision 66dceb2

Revision 66dceb2 by Sergey Sharybin (master)
May 23, 2016, 12:43 (GMT)
Add TODO about vertex color linearization to GLSL code

It's not really clear at this moment how we can detect cases
when attribute needs linearization. For now added a comment
so we don't forget about this, hopefully.

Commit Details:

Full Hash: 66dceb2bedd2184f00a71513fa80fd56fc5f8ed2
Parent Commit: 12f86a4
Lines Changed: +3, -0

1 Modified Path:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021