Blender Git Commit Log

Git Commits -> Revision 6006173

Revision 6006173 by Mike Erwin (master)
December 8, 2015, 06:19 (GMT)
OpenGL: use sized texture internal formats

Maybe this is pedantic but I read it?s best to explicitly set the
desired component size.

Also append ?_ARB? to float texture formats since those need an
extension in GL 2.1.

Commit Details:

Full Hash: 6006173f4adb44cefd6fb92e451aef19d69d0ea7
Parent Commit: c013d64
Lines Changed: +21, -17

7 Modified Paths:

/intern/cycles/device/device_cuda.cpp (+1, -1) (Diff)
/source/blender/blenfont/intern/blf_glyph.c (+1, -1) (Diff)
/source/blender/editors/interface/interface_icons.c (+3, -3) (Diff)
/source/blender/editors/sculpt_paint/paint_cursor.c (+4, -2) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+4, -4) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+7, -5) (Diff)
/source/blender/windowmanager/intern/wm_operators.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021