Blender Git Commit Log

Git Commits -> Revision 576963d

Revision 576963d by Jeroen Bakker (master)
July 15, 2019, 09:24 (GMT)
Fix crash running GPU shader.format_calc() with attributes like gl_VertexID

When using opengl attributes such as gl_VertexID in a shader its
location is set to -1. This location was used without checking in an
attribute array. This fails big time when called from python. For
example `print(shader.format_calc())` made python crash immediately.

this fixes https://github.com/JacquesLucke/animation_nodes/issues/1141

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5231

Commit Details:

Full Hash: 576963d7c1e46c0fb59ee4c8741098cf690d0f27
Parent Commit: 872025c
Lines Changed: +5, -0

1 Modified Path:

/source/blender/gpu/intern/gpu_vertex_format.c (+5, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021