Blender Git Commit Log

Git Commits -> Revision 4e2bc93

Revision 4e2bc93 by Ton Roosendaal (master)
December 20, 2012, 11:14 (GMT)
Mac Retina fix:

Mouse coordinates were not mapped correctly for code that allows to use
multiple windows efficiently (mouse over not-active windows).

Apple's high-density display mode works a bit strange, requiring some hacks :/

- Desktop coordinate system (mouse pos and for windows) is as usual
(set by display resolution settings)
- However, the available pixels in a window is always on 'retina' level.
(full screen - 2880 wide, but window can be 1440 or 1920 wide)

In order to get this to work for opengl and Blender, we use internally the
coordinates on pixel level. That means that window positions and sizes have
to mappend in our code.

Once all issues for retinas have been tackled, I'll check on clean API for
it, so you can also use it in future for other high density screens.

Commit Details:

Full Hash: 4e2bc939c1da6dcabe8efd62266b8e0f47f6cc0f
SVN Revision: 53203
Parent Commit: 0d7e4f3
Lines Changed: +13, -8

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021