Blender Git Commit Log

Git Commits -> Revision 4f9a56c

Revision 4f9a56c by Cody Winchester (master)
April 10, 2020, 19:28 (GMT)
Modifiers: Add Bone option for Texture Mask Object

This patch adds the option to use an armature bone in place of an object for texture mask coordinates.

This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier.

With minor changes from Bastien Montagne (@mont29).

Differential Revision: https://developer.blender.org/D7348

Commit Details:

Full Hash: 4f9a56cbc4e8719ee421a57fd6695bed633c591b
Parent Commit: d6cefef
Committed By: Bastien Montagne
Lines Changed: +99, -14

12 Modified Paths:

/release/scripts/startup/bl_ui/properties_data_modifier.py (+13, -0) (Diff)
/source/blender/makesdna/DNA_modifier_types.h (+10, -0) (Diff)
/source/blender/makesrna/intern/rna_modifier.c (+10, -0) (Diff)
/source/blender/modifiers/intern/MOD_displace.c (+8, -2) (Diff)
/source/blender/modifiers/intern/MOD_util.c (+17, -3) (Diff)
/source/blender/modifiers/intern/MOD_warp.c (+3, -2) (Diff)
/source/blender/modifiers/intern/MOD_wave.c (+8, -1) (Diff)
/source/blender/modifiers/intern/MOD_weightvgedit.c (+9, -2) (Diff)
/source/blender/modifiers/intern/MOD_weightvgmix.c (+9, -2) (Diff)
/source/blender/modifiers/intern/MOD_weightvgproximity.c (+9, -2) (Diff)
/source/blender/modifiers/intern/MOD_weightvg_util.c (+2, -0) (Diff)
/source/blender/modifiers/intern/MOD_weightvg_util.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021