Blender Git Commit Log

Git Commits -> Revision 4388bbf

April 13, 2017, 10:20 (GMT)
Remove inverse matrix in drawing

With new shaders, it is better to use a object global matrix and do not calculate for each point the position.

Commit Details:

Full Hash: 4388bbf9d6d85836eb50e888a9e64fdb62d293c8
Parent Commit: c810fdd
Lines Changed: +24, -33

3 Modified Paths:

/source/blender/draw/engines/gpencil/gpencil_draw.c (+18, -24) (Diff)
/source/blender/draw/engines/gpencil/gpencil_mode.c (+3, -6) (Diff)
/source/blender/draw/engines/gpencil/gpencil_mode.h (+3, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021