Blender Git Commit Log

Git Commits -> Revision 425e706

Revision 425e706 by Jacques Lucke (master)
January 21, 2021, 15:49 (GMT)
Geometry Nodes: new Attribute Sample Texture node

This node allows sampling a texture for every vertex based on some
mapping attribute. Typical attribute names are the name of a uv map
(e.g. "UVMap") and "position". However, every attribute that can be
converted to a vector implicitly is supported.

It should be noted that as of right now, uv map attributes can only be
accessed after a Point Distribute node.

Ref T82584.

Differential Revision:

Commit Details:

Full Hash: 425e706921a8f986921b8b9c429874fed98e9a10
Parent Commit: a92ebab
Lines Changed: +141, -0

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2022