Blender Git Commit Log

Git Commits -> Revision 2d34158

Revision 2d34158 by Lukas Toenne (temp_bullet_ghosts)
April 28, 2015, 15:22 (GMT)
Reorganizing Bullet world rebuilding in scene updates to allow pure
collision-only time steps and (uncached) ghost objects.

This will allow non-rigidbody sims (e.g. hair, softbody) to hook into
bullet collision detection via "ghost objects". These are Bullet objects
without rigid body dynamics (btCollisionObject). The contacts are
generated just like for rigid bodies, but their internal solvers can
then work like before without having to use Bullet stepping.

Commit Details:

Full Hash: 2d341589e4b262febc74d0414b9af8bc9b126a53
Parent Commit: be228d3
Lines Changed: +136, -57

3 Modified Paths:

/intern/rigidbody/RBI_api.h (+2, -0) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+5, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+129, -57) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021