Blender Git Commit Log

Git Commits -> Revision 2a0ef54

Revision 2a0ef54 by Ton Roosendaal (master)
November 10, 2006, 14:21 (GMT)
Bugfix #5199

Irregular shadow buffer, for solid OSA case, suffered aliasing. This caused
by optimized storage of shadow factors in 1 pixel (averaged for all sub
samples). That didn't work well really...

Now the code uses same method as for transparent faces, storing results for
each sample.

Commit Details:

Full Hash: 2a0ef5454d36637a7a76b99580ed1ec9eab6b968
SVN Revision: 8816
Parent Commit: ac14a2c
Lines Changed: +52, -28

2 Modified Paths:

/source/blender/render/intern/include/rendercore.h (+2, -1) (Diff)
/source/blender/render/intern/source/shadbuf.c (+50, -27) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021