Blender Git Commit Log

Git Commits -> Revision 243a0e3

October 20, 2016, 08:01 (GMT)
Switching between OSL and SVM is more consistant now when using Disney
BSDF.

There were some minor differences in the OSL implementation, e.g. the
refraction roughness was missing.

Commit Details:

Full Hash: 243a0e3eb80ef82704d5ea2657384c3a4b9fb497
Parent Commit: 2a5ac50
Lines Changed: +58, -40

3 Modified Paths:

/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h (+1, -1) (Diff)
/intern/cycles/kernel/shaders/node_disney_bsdf.osl (+33, -18) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+24, -21) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021