Blender Git Commit Log

Git Commits -> Revision 2074729

Revision 2074729 by Jacques Lucke (master)
May 12, 2021, 10:41 (GMT)
Nodes: add boilerplate for texture and material sockets

The sockets are not exposed in any nodes yet.
They work similar to the Object/Collection sockets, which also
just reference a data block.

This is part of D11222.

Commit Details:

Full Hash: 207472930834a2916cf18bbdff51bcd77c6dd0c0
Parent Commit: a43a455
Lines Changed: +251, -0

8 Modified Paths:

/source/blender/blenkernel/intern/node.cc (+68, -0) (Diff)
/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc (+6, -0) (Diff)
/source/blender/depsgraph/intern/builder/deg_builder_relations.cc (+12, -0) (Diff)
/source/blender/editors/space_node/drawnode.c (+10, -0) (Diff)
/source/blender/makesdna/DNA_node_types.h (+12, -0) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+78, -0) (Diff)
/source/blender/nodes/intern/node_socket.cc (+49, -0) (Diff)
/source/blender/nodes/intern/node_util.c (+16, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021