Blender Git Commit Log

Git Commits -> Revision 1f94830

March 13, 2018, 12:52 (GMT)
Move to using arrays of objects/bases

This avoids stepping over the same obdata multiple times for linked
duplicates.

Also support select-linked for UV editmode.

Commit Details:

Full Hash: 1f94830d6e4d23b19f5cb981de1e883b0d8a04c0
Parent Commit: e7b4e4a
Lines Changed: +360, -175

12 Modified Paths:

/source/blender/blenkernel/BKE_layer.h (+4, -1) (Diff)
/source/blender/blenkernel/intern/editmesh.c (+2, -1) (Diff)
/source/blender/editors/include/ED_mesh.h (+2, -2) (Diff)
/source/blender/editors/include/ED_uvedit.h (+2, -1) (Diff)
/source/blender/editors/mesh/editmesh_select.c (+58, -21) (Diff)
/source/blender/editors/mesh/editmesh_tools.c (+69, -24) (Diff)
/source/blender/editors/mesh/meshtools.c (+12, -8) (Diff)
/source/blender/editors/sculpt_paint/paint_image_proj.c (+1, -2) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+8, -2) (Diff)
/source/blender/editors/uvedit/uvedit_intern.h (+3, -3) (Diff)
/source/blender/editors/uvedit/uvedit_ops.c (+125, -66) (Diff)
/source/blender/editors/uvedit/uvedit_unwrap_ops.c (+74, -44) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021