Blender Git Commit Log

Git Commits -> Revision 1f57103

Revision 1f57103 by Hans Goudey (master)
May 4, 2021, 22:27 (GMT)
Fix: Splines: Use consistent bezier linear interpolation method

While the method of interpolating based on the curve length at each
evaluated point may be useful in some situations, for now it's best to
be consistent with the existing methods in Blender, so this commit adds
a simple linear-based-on-resolution sampling method to bezier splines.

Commit Details:

Full Hash: 1f5710326f7eba9e00ddd44a0ce53ad5a589ca79
Parent Commit: d18be66
Lines Changed: +35, -42

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021