Blender Git Commit Log

Git Commits -> Revision 1e3effc

August 7, 2019, 20:19 (GMT)
Reconfigure the outputs of the Noise node.

We changed the order of outputs so that the Value output is first. We did that because users mostly use the first output, and since noise is most commonly used as a bump texture, roughness textures, or to control other non-color data, it make sense that the first output should be the Value one. Previously, most users used the Color output for practically everything just because it is first in the output list. So reordering should save users some render time without them realizing.

Commit Details:

Full Hash: 1e3effc18501e8fb9a02f12456c07a492c08d57c
Parent Commit: ac2dcea
Lines Changed: +77, -76

5 Modified Paths:

/intern/cycles/kernel/shaders/node_noise_texture.osl (+18, -19) (Diff)
/intern/cycles/kernel/svm/svm_noisetex.h (+31, -27) (Diff)
/intern/cycles/render/nodes.cpp (+4, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+12, -12) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.c (+12, -14) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021