Blender Git Commit Log

Git Commits -> Revision 1596edd

Revision 1596edd by Dalai Felinto (temp-render-depsgraph)
February 23, 2018, 22:30 (GMT)
From review: Move depsgraph away from render layer and change render loop

Create depsgraph as part of the render loop and pass a render layer for the
render_to_image. Optionally we could create a single layered render_result
but why would we?

Depsgraph is created from scratch prior to rendering each frame.
So I got rid of most of the partial update calls we had during the render
pipeline.

Also, it's past the time to remove Blender Internal.

Note 1: Cycles doesn't build.

Note 2: Cycles seems to rely on an "empty" render function, where all the
required settings are passed to the update function instead. I would like
to have this cleared out because draw manager is assuming everything is
passed to render_to_image, but we need to have an API that makes sense
to all cases.

Commit Details:

Full Hash: 1596edd23b22c513186dec30eccbd625dcedab70
Parent Commit: 7bf6368
Lines Changed: +66, -236

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019