Blender Git Commit Log

Git Commits -> Revision 0d36233

Revision 0d36233 by Mitchell Stokes (master)
October 7, 2015, 05:22 (GMT)
Fix for T41536: 2.71 getActionFrame no longer returns frames accurately

We now keep actions around when they are finished playing so scripts can
still get access to information such as the current frame. Playing a new
action in the same layer still overwrites the previous action as before this
commit. Using an explicit KX_GameObject.stopAction() will free the memory. The
action is also freed when the KX_GameObject is freed as before.

Commit Details:

Full Hash: 0d36233dd81c92d98b2e665d04a8034e7b27aba0
Parent Commit: e4e8e35
Lines Changed: +10, -32

4 Modified Paths:

/source/gameengine/Ketsji/BL_Action.cpp (+0, -5) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+0, -4) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+10, -18) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+0, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021