Blender Git Commit Log

Git Commits -> Revision 08697cf

August 6, 2021, 06:09 (GMT)
Cycles: More flexible GI Approximation AO distance control

The goal: allow to easily use AO approximation in scenes which combines
both small and large scale objects.

The idea: use per-object AO distance which will allow to override world
settings. Instancer object will "propagate" its AO distance to all its
instances unless the instance defines own distance (this allows to
modify AO distance in the shot files, without requiring to modify props
used in the shots.

Available from the new Fats GI Approximation panel in object properties.

Differential Revision: https://developer.blender.org/D12112

Commit Details:

Full Hash: 08697cff10beb5cc996a1f661127d7af15b255c1
Parent Commit: 3950565
Committed By: Siddhartha Jejurkar
Lines Changed: +82, -12

11 Modified Paths:

/intern/cycles/blender/addon/properties.py (+8, -0) (Diff)
/intern/cycles/blender/addon/ui.py (+21, -0) (Diff)
/intern/cycles/blender/blender_object.cpp (+7, -0) (Diff)
/intern/cycles/kernel/bvh/bvh_util.h (+10, -0) (Diff)
/intern/cycles/kernel/kernel_bake.h (+4, -2) (Diff)
/intern/cycles/kernel/kernel_path.h (+12, -4) (Diff)
/intern/cycles/kernel/kernel_path_branched.h (+7, -4) (Diff)
/intern/cycles/kernel/kernel_types.h (+4, -1) (Diff)
/intern/cycles/kernel/split/kernel_scene_intersect.h (+4, -1) (Diff)
/intern/cycles/render/object.cpp (+3, -0) (Diff)
/intern/cycles/render/object.h (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021