Blender Git Commit Log

Git Commits -> Revision 023788e

Revision 023788e by Hans Goudey (master)
March 3, 2021, 02:58 (GMT)
Cleanup: Use span and float matrix type in direct boolean code

This commit includes a few simple improvements to the direct mesh
boolean code added recently.
- Passing the transforms and meshes to `direct_mesh_boolean` as spans
makes the function easier to call from C++.
- The definition of `TransMat`, was unecessary when we have the
`float4x4` type already used elsewhere in C++ code.

Differential Revision: https://developer.blender.org/D10592

Commit Details:

Full Hash: 023788ef9a4e661c00c67505a466a3046b496048
Parent Commit: a4f81c6
Lines Changed: +32, -39

1 Modified Path:

/source/blender/blenkernel/intern/mesh_boolean_convert.cc (+32, -39) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021