Blender Git Commit Log

Git Commits -> Revision 00b742c

Revision 00b742c by Brecht Van Lommel (apricot)
June 18, 2008, 11:04 (GMT)
Apricot Branch: svn merge -r 15249:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/

(game engine shape keys!)

Commit Details:

Full Hash: 00b742cf2079456e48c1c7f706fce4cf91ba016c
SVN Revision: 15265
Parent Commit: dc8776c
Lines Changed: +719, -176

1 Added Path:

/extern/glew/make/msvc_7_0/glew_vc7.vcproj (+146, -0) (View)

40 Modified Paths:

/extern/make/msvc_7_0/extern.sln (+65, -0) (Diff)
/projectfiles_vc7/blender/blender.vcproj (+2, -2) (Diff)
/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj (+2, -2) (Diff)
/projectfiles_vc7/gameengine/converter/KX_converter.vcproj (+12, -0) (Diff)
/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj (+2, -2) (Diff)
/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj (+4, -4) (Diff)
/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj (+12, -6) (Diff)
/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj (+6, -15) (Diff)
/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj (+6, -6) (Diff)
/source/blender/blenkernel/BKE_action.h (+5, -0) (Diff)
/source/blender/blenkernel/BKE_key.h (+11, -0) (Diff)
/source/blender/blenkernel/intern/action.c (+5, -2) (Diff)
/source/blender/blenkernel/intern/key.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/sca.c (+1, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+8, -0) (Diff)
/source/blender/blenloader/intern/writefile.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+1, -0) (Diff)
/source/blender/render/intern/source/convertblender.c (+1, -1) (Diff)
/source/blender/src/buttons_logic.c (+12, -0) (Diff)
/source/blender/src/transform_constraints.c (+16, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+26, -11) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.cpp (+47, -0) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+36, -4) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+3, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+36, -14) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+16, -19) (Diff)
/source/gameengine/Converter/BL_SkinMeshObject.cpp (+58, -0) (Diff)
/source/gameengine/Converter/BL_SkinMeshObject.h (+32, -4) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+25, -0) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+16, -1) (Diff)
/source/gameengine/Ketsji/KX_RayCast.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+69, -61) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+6, -11) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+3, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+18, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021