Blender Git Statistics -> Branches -> geometry-nodes-boolean-node

"Geometry-nodes-boolean-node" branch

Total commits : 44
Total committers : 2
First Commit : October 20, 2020
Latest Commit : October 26, 2020


Commits by Date

DateNumber of Commits
October 26, 20208
October 25, 20200
October 24, 20205
October 23, 20209
October 22, 202010
October 21, 202011
October 20, 20201

Committers

AuthorNumber of Commits
Jacques Lucke31
Hans Goudey13

Popular Files

FilenameTotal Edits
MOD_nodes.cc9
CMakeLists.txt8
nodeitems_builtins.py8
BKE_node.h7
node.c7
NOD_static_types.h6
NOD_geometry.h6
node_geo_transform.cc4
node_socket.cc4
rna_modifier.c4

Latest commits Feed

October 26, 2020, 18:56 (GMT)
Geometry Nodes: Add operation enum to boolean node
October 26, 2020, 15:41 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-boolean-node
October 26, 2020, 13:16 (GMT)
Geometry Nodes: support evaluation with more than one group input

Group inputs are not yet exposed in the modifier. For now I just added
a simple float setting that will be passed to every float input of the group.
Inputs of other types have some default value.
October 26, 2020, 12:29 (GMT)
Geometry Nodes: connect group input and output by default
October 26, 2020, 12:27 (GMT)
Geometry Nodes: improve node tree evaluation

This change reduces the number of unnecessary copies of data
and avoids computing the same value more than once.
October 26, 2020, 11:27 (GMT)
Geometry Nodes: initial Transform node

Most of this code has been written by @HooglyBoogly.
I just changed the exec funtion so that it does not have to make
a copy of the mesh.
October 26, 2020, 11:25 (GMT)
Geometry Nodes: add utility method to check if a geometry has a mesh
October 26, 2020, 11:10 (GMT)
Merge branch 'master' into geometry-nodes
October 24, 2020, 17:50 (GMT)
Merge branch 'geometry-nodes-transform-node' into geometry-nodes-boolean-node
October 24, 2020, 17:48 (GMT)
Geometry nodes: Initial boolean node implementation

This is fairly hacky and crashy and should not be the final implementation
of this node, but it's nice to know that the basics are there to support
this kind of functionality. Ideally the boolean code would not need the
conversion to bmesh.
October 24, 2020, 17:42 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-transform-node
October 24, 2020, 17:42 (GMT)
Cleanup: Remove unused variable
October 24, 2020, 12:38 (GMT)
Merge branch 'master' into geometry-nodes
October 23, 2020, 21:05 (GMT)
Remove unused variable
October 23, 2020, 20:25 (GMT)
Geometry Nodes: Add transform geometry node
October 23, 2020, 13:18 (GMT)
Merge branch 'master' into geometry-nodes
October 23, 2020, 13:13 (GMT)
Geometry Nodes: make some function nodes available

We might not want to have all those nodes in a final version.
Some of them have been added with particle nodes in mind.
However, to test the evaluation system it is useful to have a
couple of nodes available.

Those nodes should "just" work, because their implementation
is reused from the particle nodes project.
October 23, 2020, 13:09 (GMT)
Geometry Nodes: improve node group evaluation

This adds support for nodes that have a multi-function implementation.
That includes various function nodes like Math, Combine Vector, ...

Furthermore, there is support for implicit conversions now. So it should
work when one connects e.g. a float to an integer and vice versa.
October 23, 2020, 13:05 (GMT)
Nodes: add utility methods
October 23, 2020, 13:01 (GMT)
Functions: add utility method

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