Blender Git Commit Log

Git Commits -> Revision 517ff40

Revision 517ff40 by Lukas Stockner (master)
October 31, 2020, 00:57 (GMT)
Cycles: Implement tile stealing to improve CPU+GPU rendering performance

While Cycles already supports using both CPU and GPU at the same time, there
currently is a large problem with it: Since the CPU grabs one tile per thread,
at the end of the render the GPU runs out of new work but the CPU still needs
quite some time to finish its current times.

Having smaller tiles helps somewhat, but especially OpenCL rendering tends to
lose performance with smaller tiles.

Therefore, this commit adds support for tile stealing: When a GPU device runs
out of new tiles, it can signal the CPU to release one of its tiles.
This way, at the end of the render, the GPU quickly finishes the remaining
tiles instead of having to wait for the CPU.

Thanks to AMD for sponsoring this work!

Differential Revision: https://developer.blender.org/D9324

Commit Details:

Full Hash: 517ff40b124bc9d1324ccf7561a59ac51bf86602
Parent Commit: 523414d
Lines Changed: +124, -5

7 Modified Paths:

/intern/cycles/device/device_cpu.cpp (+5, -0) (Diff)
/intern/cycles/device/device_memory.h (+8, -0) (Diff)
/intern/cycles/device/device_task.h (+1, -0) (Diff)
/intern/cycles/render/buffers.cpp (+1, -0) (Diff)
/intern/cycles/render/buffers.h (+3, -0) (Diff)
/intern/cycles/render/session.cpp (+93, -5) (Diff)
/intern/cycles/render/session.h (+13, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021