Blender Git Commit Log

Git Commits -> Revision 13ee9b8

Revision 13ee9b8 by Dalai Felinto (master)
November 1, 2016, 21:11 (GMT)
Change frame for animations should not bein the UNDO stack

Request from Hjalti Hjalmarsson for the animation work.

Basically a common part of the workflow of animation is to change the pose, scrub back and forth a few times and roll back the changes when unsatisfied.
However if you go back and forth too many times the UNDO stack would be full, and it would not be possible to bring back the previous pose.

I'm leaving clip_editor change frames as it is for now. But we can
probably change the behaviour there as well.

Commit Details:

Full Hash: 13ee9b8ebe08ee95478f51537f10e9a1b1e4d863
Parent Commit: 4e95a90
Lines Changed: +1, -1

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021