Sivu saatavilla vain englanninkielisenä.Blender SVN Statistics -> Committers -> schlaile
Peter Schlaile (schlaile)
Total Commits : 382
Trunk Commits : 376
Branch Commits : 6
First Commit : February 5, 2006
Latest Commit : April 14, 2013
Commits by Date
| Date | Number of Commits | |
|---|---|---|
| April, 2013 | 1 | |
| March, 2013 | 0 | |
| February, 2013 | 4 | |
| January, 2013 | 0 | |
| December, 2012 | 1 | |
| November, 2012 | 0 | |
| October, 2012 | 0 | |
| September, 2012 | 1 | |
| August, 2012 | 1 | |
| July, 2012 | 1 | |
| June, 2012 | 0 | |
| May, 2012 | 2 | |
| April, 2012 | 0 | |
| March, 2012 | 5 | |
| February, 2012 | 0 | |
| January, 2012 | 0 | |
| December, 2011 | 0 | |
| November, 2011 | 1 | |
| October, 2011 | 1 | |
| September, 2011 | 1 | |
| August, 2011 | 3 | |
| July, 2011 | 0 | |
| June, 2011 | 0 | |
| May, 2011 | 11 | |
| April, 2011 | 1 | |
| March, 2011 | 0 | |
| February, 2011 | 1 | |
| January, 2011 | 0 | |
| December, 2010 | 5 | |
| November, 2010 | 4 | |
| October, 2010 | 2 | |
| September, 2010 | 3 | |
| August, 2010 | 4 | |
| July, 2010 | 17 | |
| June, 2010 | 2 | |
| May, 2010 | 11 | |
| April, 2010 | 14 | |
| March, 2010 | 1 | |
| February, 2010 | 2 | |
| January, 2010 | 0 | |
| December, 2009 | 0 | |
| November, 2009 | 5 | |
| October, 2009 | 0 | |
| September, 2009 | 2 | |
| August, 2009 | 4 | |
| July, 2009 | 5 | |
| June, 2009 | 18 | |
| May, 2009 | 11 | |
| April, 2009 | 2 | |
| March, 2009 | 6 | |
| February, 2009 | 4 | |
| January, 2009 | 0 | |
| December, 2008 | 0 | |
| November, 2008 | 0 | |
| October, 2008 | 2 | |
| September, 2008 | 0 | |
| August, 2008 | 4 | |
| July, 2008 | 3 | |
| June, 2008 | 10 | |
| May, 2008 | 12 | |
| April, 2008 | 9 | |
| March, 2008 | 17 | |
| February, 2008 | 16 | |
| January, 2008 | 14 | |
| December, 2007 | 11 | |
| November, 2007 | 3 | |
| October, 2007 | 11 | |
| September, 2007 | 20 | |
| August, 2007 | 3 | |
| July, 2007 | 0 | |
| June, 2007 | 0 | |
| May, 2007 | 0 | |
| April, 2007 | 1 | |
| March, 2007 | 1 | |
| February, 2007 | 4 | |
| January, 2007 | 8 | |
| December, 2006 | 2 | |
| November, 2006 | 6 | |
| October, 2006 | 1 | |
| September, 2006 | 1 | |
| August, 2006 | 0 | |
| July, 2006 | 8 | |
| June, 2006 | 21 | |
| May, 2006 | 8 | |
| April, 2006 | 0 | |
| March, 2006 | 3 | |
| February, 2006 | 26 | |
Commit Distribution
| Path | Number of Commits |
|---|---|
| Trunk | 376 |
| blender2.5 | 3 |
| soc-2011-tomato | 2 |
| blender2.4 | 1 |
Favourite Trunk Files
| Filename | Total Edits |
|---|---|
| sequence.c | 60 |
| buttons_scene.c | 40 |
| editseq.c | 39 |
| DNA_sequence_types.h | 35 |
| sequencer.c | 34 |
| drawseq.c | 28 |
| writeffmpeg.c | 26 |
| seqeffects.c | 24 |
| seqaudio.c | 23 |
| readfile.c | 23 |
Trunk File Changes
| Action | Total Count |
|---|---|
| Added | 1 434 |
| Modified | 2 002 |
| Deleted | 113 |
Latest commits
Revision 56046 by Peter Schlaile April 14, 2013, 13:44 (GMT) |
== FFMPEG / Canon DSLR footage workaround == The latest ffmpeg versions include a workaround to deal with a certain pecularity in Canon DSLR footage: instead of decoding pictures with the proper resolution of 1920x1080 they decode it with 1920x1088 and add a black bar at the bottom. Needless to say, that this screws up things in a lot of areas within blender (proxy indices, mask animations etc.) Since all blender versions besides Linux x86 32bit seem still to include older ffmpeg versions which still contain this bug, this patch adds a workaround for older versions until we have all versions on all platforms up to date. See also: http://git.libav.org/?p=libav.git;a=commit;h=30f515091c323da59c0f1b533703dedca2f4b95d |
Revision 54894 by Peter Schlaile February 27, 2013, 00:04 (GMT) |
== Sequencer == This fixes the placement code of new files added to the sequencer timeline. The old code tried to guess the strip position from the current mouse pointer position. Annoying effect: if you add a new strip using the menu, especially if the file editor pops up, the strip ends up in nowheres land (most likely around track 40, frame -200). New behaviour: strips are always placed at cfra, which is the sequencer equivalent to the 3D cursor (and that's where new objects in 3D editing end up). Bonus feature: we try our best to guess the right track by finding the nearest strip by type. The patch was inspired by [#32766] VSE: Add Strip on Current Frame Thanks to venomgfx for the idea! |
Revision 54619 by Peter Schlaile February 17, 2013, 22:13 (GMT) |
== Sequencer == Made my last fix a little bit faster and more elegant by not playing around with seq->tmp (only reseting it to NULL, like the old code). |
Revision 54618 by Peter Schlaile February 17, 2013, 21:44 (GMT) |
== Sequencer == This fixes a bug in sequencer cut tool: * if you cut two strips of the same name class (MVI_XXXX.MOV and MVI_XXXX.001) the two new generated strips will end up with the same name. (easy test case: add a MOV file with it's accompanying audio track to the timeline and then cut both strips at once into two pieces) * visible problem: your animation data will get messed up on the way, since the animation system doesn't know, which strip it should assign the animation. Problem was caused by generating a new list of sequences within the cut_seq_list() function: Since dupli_seq() can't see the members of the new list of sequences, it won't be able to assign unique names in all cases. |
Revision 54441 by Peter Schlaile February 10, 2013, 21:01 (GMT) |
[#34013] [video sequence editor] Offset and crop of strips are wrong Applied patch by jehan after confirming the issue. Thanks for the patch! |
Revision 52718 by Peter Schlaile December 2, 2012, 15:15 (GMT) |
== FFMPEG == This fixes a memory leak caused by the last packet on stream EOF not freed. (Memory leak occurs on ffmpeg heap managed by av_malloc / av_free, so it is invisible to Blender) Also: clean up the code a little bit (anim->next_packet was never really used, so could be moved into a local variable) |
Revision 50474 by Peter Schlaile September 7, 2012, 21:41 (GMT) |
== FFMPEG == This fixes [#32399] VSE doesn't show last 3 frames of Quicktime movie. Some decoders store frames internally until EOF. So one has to feed the decoding engine with empty packets after EOF until all frames could be extracted properly. |
Revision 49842 by Peter Schlaile August 12, 2012, 15:59 (GMT) |
== Inpaint Node == Fixed several small (stupid) issues with the inpaint node: * on pixel order building, some ranges got wrong and origin was considered several times. * the convolution kernel didn't consider all pixels (+1,0),(-1,0),(0,1) and (0-1) were omited, leading to suboptimal results (sometimes even black areas) * alpha channel is now only affected an areas considered by inpaint. That's only important, if you choose low iteration counts. |
Revision 49358 by Peter Schlaile July 29, 2012, 15:48 (GMT) |
== compositor == This adds an inpaint node to blender. In case, you don't know, inpainting does this: http://en.wikipedia.org/wiki/Inpainting It's use cases in blender are * wire removal * green screen background reconstruction The node isn't tile based (for fundamental reasons), but very fast, since it first builds a manhatten distance map and after that performs color convolution only on the edges. That's something, one should probably add also to the dilate node (in step mode) to make it perform a lot better for dilate iterations greater than 3. It will bring it's computing time from O(n^3) down to O(n^2). Take a look here for the details: http://ostermiller.org/dilate_and_erode.html ) |
Revision 47096 by Peter Schlaile May 27, 2012, 20:57 (GMT) |
== Sequencer / Color balance == Make the color balance inner working more accurate in the byte -> byte case, probably also fixing (can't check I'm on 32bit) the bug mentioned on yellow's blog: http://blendervse.wordpress.com/2012/04/02/waiving-the-fullrange-flag/ |
MiikaHweb - Blender SVN Statistics v1.34

