Sivu saatavilla vain englanninkielisenä.Blender SVN Statistics -> Branches -> render25
"Render25" branch
Repository: https://svn.blender.org/svnroot/bf-blender/branches/render25/
Total commits : 571
Total committers : 8
Commits by date
| Date | Number of Commits | |
|---|---|---|
| December, 2010 | 1 | |
| November, 2010 | 0 | |
| October, 2010 | 1 | |
| September, 2010 | 0 | |
| August, 2010 | 3 | |
| July, 2010 | 40 | |
| June, 2010 | 84 | |
| May, 2010 | 106 | |
| April, 2010 | 130 | |
| March, 2010 | 174 | |
| February, 2010 | 25 | |
| January, 2010 | 7 | |
Committers
| Author | Number of Commits |
|---|---|
| Brecht Van Lommel | 316 |
| Campbell Barton | 188 |
| Joseph Eagar | 58 |
| Thomas Dinges | 3 |
| Nathan Letwory | 2 |
| Nathan Vegdahl | 2 |
| Diego Borghetti | 1 |
| Ton Roosendaal | 1 |
Latest commits 
Revision 33509 by Ton Roosendaal December 6, 2010, 7:02 pm (+0200) |
Fixing metaball boundbox creation on render. |
Revision 32754 by Campbell Barton October 28, 2010, 3:40 pm (+0300) |
Revision 31548 by Campbell Barton August 24, 2010, 9:43 am (+0300) |
change from r31533 (Ton hasn't got the render branch) |
Revision 31074 by Brecht Van Lommel August 5, 2010, 8:19 pm (+0300) |
Missed file in last commit. |
Revision 31073 by Brecht Van Lommel August 5, 2010, 8:19 pm (+0300) |
Render Branch: quick durian hack for final tweaks, hair particle system can now copy coordinates from a mesh object (set Source object in Render panel). The mesh object can be created by using Convert on the particle system modifier, after which any mesh modifiers can be applied to it. Ensure that the render path steps is the same as display path steps, otherwise this doesn't work. |
Revision 30909 by Brecht Van Lommel July 30, 2010, 8:18 pm (+0300) |
Render Branch: code tweak, revert splitting up of ShadeInput, didn't work out well and ended up mostly being confusing. |
Revision 30901 by Brecht Van Lommel July 30, 2010, 3:02 pm (+0300) |
Render Branch: code tweak to Render struct. |
Revision 30897 by Brecht Van Lommel July 30, 2010, 2:26 pm (+0300) |
Fix for #23006: approximate AO/env/indirect used averaged subpixel location which could give light leaks, this uses same trick as raytracing to fix it. |
Revision 30758 by Brecht Van Lommel July 26, 2010, 6:14 pm (+0300) |
Render Branch: remove centmask/centLut lookup optimization for finding subpixel position from a mask. It's not working correct for OSA != 16, and can result in light leaks with raytracing in that case. |
Revision 30749 by Brecht Van Lommel July 26, 2010, 12:23 pm (+0300) |
Render Branch: paths tweak, don't look in local directory for USER scripts. |
MiikaHweb - Blender SVN Statistics v1.20
