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Blender Git Statistics -> Developers -> howardt

Howard Trickey (howardt)

Total Commits : 623
Master Commits : 367
Branch Commits : 256
First Commit : August 1, 2011
Latest Commit : November 24, 2021

Commits by Month

DateNumber of Commits
November, 20212
October, 20216
September, 20213
August, 20215
July, 202120
June, 202113
May, 20215
April, 20219
March, 202120
February, 20219
January, 20212
December, 20204
November, 202017
October, 202012
September, 20205
August, 202063
July, 202042
June, 202021
May, 20200
April, 20206
March, 202010
February, 20205
January, 20206
December, 201928
November, 20194
October, 20194
September, 20196
August, 201920
July, 20196
June, 20193
May, 20199
April, 20194
March, 20193
February, 201912
January, 20196
December, 20182
November, 20183
October, 20180
September, 20180
August, 20183
July, 20180
June, 20181
May, 20182
April, 20180
March, 20180
February, 20183
January, 20183
December, 20172
November, 20170
October, 20170
September, 20171
August, 20174
July, 20173
June, 20173
May, 20174
April, 20170
March, 20170
February, 20170
January, 20170
December, 20162
November, 20160
October, 20160
September, 20162
August, 20162
July, 20160
June, 20166
May, 20161
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20153
August, 20155
July, 20155
June, 20153
May, 20150
April, 20151
March, 20151
February, 20151
January, 20151
December, 20140
November, 20140
October, 20142
September, 20140
August, 20142
July, 20143
June, 20147
May, 20143
April, 20143
March, 20142
February, 20146
January, 201415
December, 20131
November, 20138
October, 20130
September, 20134
August, 20131
July, 20134
June, 20130
May, 20131
April, 20131
March, 20131
February, 20132
January, 201310
December, 20126
November, 201212
October, 20125
September, 20125
August, 20123
July, 20125
June, 20120
May, 20120
April, 20123
March, 20129
February, 20126
January, 20122
December, 20117
November, 20112
October, 20110
September, 20117
August, 201118

Commit Distribution

PathNumber of Commits
master367
newboolean152
soc-2020-io-performance35
soc-2012-sushi13
temp-outliner-visibility9
hair_object9
soc-2021-porting-modifiers-to-nodes_all8
soc-2021-porting-modifiers-to-nodes-decimate8
collada2.86
temp-select-axis4
interactive_physics4
temp-ui-layout-2.84
blender2.8_snap_gizmo4
temp-attribute-processor3
compositor-20163
gtest-testing3
fracture_modifier2
cycles_unbiased_volumes2
hair_guides_grooming2
soc-2014-remesh2
hair_guides2
temp-fracture-modifier-2.82
fracture_modifier-master2
blender-v2.80-release2
temp-dynamic-overrides1
blender-v2.72-release1
tmp-b28-motionpath-drawing1
temp-greasepencil-vfx1
blender-v2.79b-release1
soc-2018-cycles-volumes1
temp-benchmark1
benchmark1
temp-greasepencil-object-stacksplit1
blender-v2.79a-release1
soc-2018-bevel1
cycles_texture_cache1
temp-lanpr-staging1
TEMP-UI-DECOR1
temp-gpencil-autokey1
blender-v2.78c-release1
temp-lanpr-cleanup21
temp-udim-images1
blender-v2.78b-release1
ui_layout_gridflow1
temp-lanpr-cleanup1
temp-tab_drag_drop1
temp-flexible-spacing1
blender-v2.78-release1
tmp_hair_curves1
temp-keymap-save1
soc-2021-curves1
temp-sybren-cow-ocean1
temp-eeveelightcache1
blender-v2.75-release1
lineart-shadow1
tmp-CollectionsAnim1
temp-keymap-changes1

Favourite Files

FilenameTotal Edits
bmesh_bevel.c138
mesh_intersect.cc62
bmesh_boolean.c48
mesh_boolean.cc44
boolean.cc41
delaunay_2d.cc29
bmo_bevel.c27
editmesh_knife.c27
bmesh_boolean.cc26
editmesh_bevel.c25

File Changes

ActionTotalPer Commit
Added2890.5
Modified3 8186.1
Deleted890.1

Code Changes

ActionTotalPer Commit
Lines Added40 56075.1
Lines Removed17 66432.7

Latest commits Feed

Revision c26011e by Howard Trickey (master)
November 24, 2021, 20:26 (GMT)
Fix T92962 Boolean output indices unstable.

A parallel loop to create the interesection meshes for each triangle
meant that with parallelism, the output order of the created meshes
could vary with each execution. Keep the parallelism for doing the CDTs
for interesection, but move the extraction of the new faces into a
serial loop afterwards, for repeatability.
Revision 55c82d8 by Howard Trickey (master)
November 22, 2021, 16:47 (GMT)
Fix T84493 issue with selection after boolean.

According to Blender selection rules, selections should be flushed
to containing elements. Added an EDMB_select_flush() after edit
mode booleans or intersects are done. Hopefully this doesn't break
any scripts that might have been depending on the old (broken) behavior.
Revision e9bbfd0 by Howard Trickey (soc-2020-io-performance)
October 30, 2021, 19:37 (GMT)
Merge branch 'master' into soc-2020-io-performance
Revision 1aa953b by Howard Trickey (soc-2020-io-performance)
October 24, 2021, 12:31 (GMT)
Merge branch 'master' into soc-2020-io-performance
Revision fc171c1 by Howard Trickey (soc-2020-io-performance)
October 17, 2021, 20:17 (GMT)
Add more regression tests for new obj exporter.

This adds regression tests for exporting most of the blend files
in the io_tests/blend_geometry and io_tests/blend_scene tests.
A fix was necessary in the BlendfileLoadingBaseTest class to prevent
leakage of some global data generated when a loaded file has metaballs.
Also, had to fix the exporter to deal with empty curves.
Revision 96c8095 by Howard Trickey (soc-2020-io-performance)
October 14, 2021, 17:25 (GMT)
Merge branch 'master' into soc-2020-io-performance
Revision 1bfa953 by Howard Trickey (master)
October 10, 2021, 23:54 (GMT)
Fix T91889 Exact boolean sometimes drops triangles.

The problem is that the fast triangulator (based on polyfill)
sometimes makes degenerate triangles. Commit 8115f0c5bd91f had
a check for degenerate triangles but it wasn't thorough enough.
This commit uses a more thorough (and pessimistic) test for
degenerate triangles, using the exact triangulator in those cases.
Revision 98fe05f by Howard Trickey (master)
October 3, 2021, 15:30 (GMT)
Fix T91810 Bevel not working well with certain unbeveled edge positions.

A previous commit, c56526d8b68ab, which sometimes didn't drop offsets
into 'in plane' faces, as a fix to T71329, was overly aggressive.
If all the intermediate edges are in the same plane then it is fine
to just put the meeting point on the plane of the start and end edges.
Revision 6e9eebe by Howard Trickey (soc-2020-io-performance)
September 19, 2021, 20:49 (GMT)
Merge branch 'master' into soc-2020-io-performance
Revision 53e7a2c by Howard Trickey (soc-2020-io-performance)
September 18, 2021, 14:03 (GMT)
Merge branch 'master' into soc-2020-io-performance

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021