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Blender Git Statistics -> Developers -> deadpin

Jesse Yurkovich (deadpin)

Total Commits : 27
Master Commits : 23
Branch Commits : 4
First Commit : November 4, 2020
Latest Commit : December 8, 2021

Commits by Month

DateNumber of Commits
December, 20212
November, 20216
October, 20214
September, 20212
August, 20213
July, 20216
June, 20211
May, 20210
April, 20211
March, 20210
February, 20210
January, 20211
December, 20200
November, 20201

Commit Distribution

PathNumber of Commits
master23
lineart-shadow1
blender-v2.93-release1
blender-v2.83-release1
tmp-2.931
soc-2021-porting-modifiers-to-nodes_all1
soc-2021-porting-modifiers-to-nodes-decimate1

Favourite Files

FilenameTotal Edits
render_preview.c4
scaling.c4
image_save.c2
image_ops.c2
BKE_image.h2
space_view3d.c2
moviecache.c2
mesh_data.c2
DNA_view3d_types.h2
CMakeLists.txt2

File Changes

ActionTotalPer Commit
Added20.1
Modified552.0

Code Changes

ActionTotalPer Commit
Lines Added49920.0
Lines Removed25410.2

Latest commits Feed

Revision 796df8d by Jesse Yurkovich / YimingWu (lineart-shadow)
December 8, 2021, 06:53 (GMT)
Fix T93541: Use warning instead of error for exceeding layer limits

Instead of using RPT_ERROR, use RPT_WARNING which will not raise an
exception to Python. This broke some scripts (including FBX import)
which already check for a None return value.

Ref D13458

Reviewed By: campbellbarton
Revision 7c4fc5b by Jesse Yurkovich / Campbell Barton (master)
December 3, 2021, 06:05 (GMT)
Fix T93541: Use warning instead of error for exceeding layer limits

Instead of using RPT_ERROR, use RPT_WARNING which will not raise an
exception to Python. This broke some scripts (including FBX import)
which already check for a None return value.

Ref D13458

Reviewed By: campbellbarton
Revision 0cbcddd by Jesse Yurkovich (master)
November 29, 2021, 10:14 (GMT)
Merge branch 'blender-v3.0-release'
Revision b31250f by Jesse Yurkovich (master)
November 29, 2021, 10:04 (GMT)
Fix T93456: Properly translate operator on splash screen

Use the translation API to lookup the string before formatting occurs.

Differential Revision: https://developer.blender.org/D13400
Revision 28870a8 by Jesse Yurkovich (master)
November 23, 2021, 07:47 (GMT)
Cleanup: Use new CollectionRef::empty() method

Use the new CollectionRef::empty() method in all locations where
appropriate.

Differential Revision: https://developer.blender.org/D13276
Revision 5ed3a5d by Jesse Yurkovich (master)
November 18, 2021, 22:32 (GMT)
Cleanup: Add an empty() method to RNA's CollectionRef class

The existing RNA CollectionRef class only offers a length() operation
which is sometimes used for checking if the collection is empty. This is
inefficient for certain collection types which do not have a native
length member; the entire list is iterated to find the count.

This patch creates an explicit empty() method to be used in such cases
for better semantics. Additionally, many collection types will behave
more efficiently when using the new method instead of checking length.

Making use of the new method will follow separately.

Differential Revision: https://developer.blender.org/D12314
Revision e8a8bb6 by Jesse Yurkovich (master)
November 13, 2021, 04:47 (GMT)
Cleanup: Correct order of guard and lock in moviecache_valfree

Fix own mistake in rB7061d1e39fe

In my attempt to quickly address T92838, along with the original bug, I
made a nonsensical choice to use the limiter lock to guard the check
against the cache item itself. While harmless, it is not necessary and
semantically wrong / potentially confusing to future readers of the code.

Differential Revision: https://developer.blender.org/D13122
Revision 7061d1e by Jesse Yurkovich (master)
November 5, 2021, 03:58 (GMT)
Fix T92740: Missing lock around the image CacheLimiter

A recent change exposed this long-standing race. Simply protect the
MEM_CacheLimiter with its lock now. Additionally, guard against
unmanaging an already destroyed cache handle.

Ref T92740, T92838
Revision 4586688 by Jesse Yurkovich (master)
October 16, 2021, 02:17 (GMT)
Fix nonnull-compare warning in DNA_view3d_types.h

Was introduced in rB93a8fd1249f
Revision 93a8fd1 by Jesse Yurkovich / Clément Foucault (master)
October 15, 2021, 09:42 (GMT)
Cleanup: Commonize code for checking scene lights/world settings

There were several places attempting to check to see if scene lights
and world were enabled for display. This tries to find a common place
for both of these to reduce duplication.

Honestly, I couldn't find a really good spot for these and settled on
DRW_engine. It's not the best spot since they're not strictly drawing
related, but let's start here.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D12658

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021