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Blender Git Statistics -> Branches -> asset-experiments

"Asset-experiments" branch

Total commits : 1 064
Total committers : 2
First Commit : December 3, 2014
Latest Commit : July 25, 2016


Commits by Month

DateNumber of Commits
July, 201611
June, 201652
May, 201645
April, 201645
March, 201633
February, 201647
January, 201638
December, 201533
November, 201543
October, 201575
September, 2015121
August, 201532
July, 201532
June, 201542
May, 201571
April, 201581
March, 201563
February, 201548
January, 201552
December, 2014100

Committers

AuthorNumber of Commits
Bastien Montagne1 061
Campbell Barton3

Popular Files

FilenameTotal Edits
filelist.c144
library.c75
wm_operators.c58
filelist.h45
readfile.c42
DNA_space_types.h40
space_file.c37
BKE_asset.h33
file_ops.c32
rna_asset.c32

Latest commits Feed

July 25, 2016, 17:33 (GMT)
Merge branch 'asset-engine' into asset-experiments

Conflicts:
source/blender/blenloader/intern/readfile.c
July 25, 2016, 15:37 (GMT)
Changed most of ID_IS_LINKED_foo checks as needed.

Basically, due to new 'virtual' libraries & 'path' assets, we consider those 'virtualmy linked' IDs as:
* Local for editing purpose (i.e. they are editable).
* Linked for datablock management purposes (i.e. they can be made local, etc.).

Note: all this is more like a quick hack to test 'file-based' asset repositories (like cloud)
in comming weeks. I really do not think we should use that in the end, an full-featured
'overriding ID' system (as proposed in replacement of proxies for 2.8) would be much saner imho.
July 25, 2016, 14:42 (GMT)
Merge branch 'master' into asset-engine
July 25, 2016, 13:07 (GMT)
Merge branch 'master' into asset-engine
July 24, 2016, 16:13 (GMT)
Merge branch 'master' into asset-engine

Conflicts:
source/blender/windowmanager/intern/wm_files_link.c
July 24, 2016, 13:58 (GMT)
Some more small fixes regarding ID/library asset handling.
July 16, 2016, 13:54 (GMT)
Add more macros to differentiate actual linked datablocks from 'virtually' linked ones (assets only).

Not yet used in code.
July 16, 2016, 13:39 (GMT)
Merge branch 'master' into asset-engine

Conflicts:
source/blender/windowmanager/intern/wm_init_exit.c
July 12, 2016, 07:15 (GMT)
Merge branch 'master' into asset-experiments

Conflicts:
source/blender/blenloader/intern/readfile.c
source/blender/windowmanager/intern/wm_init_exit.c
July 7, 2016, 13:15 (GMT)
Merge branch 'master' into asset-engine

Conflicts:
source/blender/blenloader/intern/readfile.c
July 2, 2016, 13:30 (GMT)
Merge branch 'master' into asset-engine
June 30, 2016, 11:02 (GMT)
Fix memleak whene deleting IDs with uuid!
June 30, 2016, 08:44 (GMT)
Add utility to print UUID (could make it nicer, but for now will do).
June 30, 2016, 08:41 (GMT)
Reduce re-allocation while fetching UUIDs per asset engine (asset reload area).
June 29, 2016, 20:38 (GMT)
Split Library/ID asset-related management into own library_asset file.

This is specific enough to deserve its own file imho, and though rather small
currently, it's likely to grow...
June 29, 2016, 20:09 (GMT)
Cleanup: rename BKE_asset to BKE_asset_engine.

Since this file mostly defines/handles interactions with asset engines...

Asset handling itself is more done in library area (will split it too in next commit).
June 29, 2016, 16:01 (GMT)
Merge branch 'master' into asset-engine
June 28, 2016, 16:21 (GMT)
Merge branch 'master' into asset-engine

Conflicts:
source/blender/blenloader/intern/writefile.c
June 27, 2016, 15:44 (GMT)
Merge branch 'master' into asset-experiments
June 27, 2016, 15:29 (GMT)
Merge branch 'master' into asset-experiments

Conflicts:
source/blender/blenkernel/BKE_library.h
source/blender/blenkernel/intern/brush.c
source/blender/blenkernel/intern/library.c
source/blender/blenkernel/intern/library_remap.c
source/blender/blenkernel/intern/mesh.c
source/blender/blenloader/BLO_readfile.h
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/editors/space_action/space_action.c
source/blender/editors/space_clip/space_clip.c
source/blender/editors/space_file/filelist.c
source/blender/editors/space_graph/space_graph.c
source/blender/editors/space_image/space_image.c
source/blender/editors/space_logic/space_logic.c
source/blender/editors/space_nla/space_nla.c
source/blender/editors/space_node/space_node.c
source/blender/editors/space_outliner/outliner_edit.c
source/blender/editors/space_sequencer/space_sequencer.c
source/blender/editors/space_text/space_text.c
source/blender/editors/space_view3d/space_view3d.c
source/blender/makesrna/intern/rna_ID.c
source/blender/makesrna/intern/rna_main_api.c
source/blender/windowmanager/intern/wm_files_link.c
source/blender/windowmanager/wm_files.h

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021