Blender Git Loki

Git Commits -> Revision 7408f55

December 8, 2015, 07:56 (GMT)
Use a different method of calculating path for face-holes

Instead of finding close points between islands.

use first/last points on each island to find closest islands in negative/positive directions
when searching the KD-tree.

Commit Details:

Full Hash: 7408f557e361def0dccc2ea945cd26c15ac67600
Parent Commit: 227a40e
Lines Changed: +87, -102

1 Modified Path:

/source/blender/bmesh/tools/bmesh_intersect.c (+87, -102) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021