http://www.miikahweb.com/feed.php MiikaHweb blog feed http://www.miikahweb.com/ MiikaHweb blog feed en-us Fri, 18 May 12 19:54:23 +0300 MiikaHweb RSS contact at miikahweb.com <![CDATA[More SVN Log Updates]]> http://www.miikahweb.com/en/blog/2012/03/03/more-svn-log-updates
Commit messages now display the authors full name instead of cryptic username, revisions in commit messages are now shown as links and there is a "changed paths" list on each revision page. Additionally some Statistics pages now have new file related charts. E.g. developer pages show most edited files and number of added, deleted and modified files.

Commit Logs are also available as RSS feeds in case you want to follow Blender commits more closely. You can subscribe All Commits, Trunk Commits or commits from a specific branch from any branches' statistics page.]]>
Sat, 03 Mar 12 19:19:43 +0200 http://www.miikahweb.com/en/blog/2012/03/03/more-svn-log-updates
<![CDATA[MiikaHweb Updates]]> http://www.miikahweb.com/en/blog/2012/02/23/miikahweb-updates
First of all: after gathering dust for nearly five years, the Mobile section is finally up to date again.

Basically it's a listing of mobile apps I have found useful. New section features all popular mobile platforms: Android, iOS, Symbian and Windows Phone, although Android is the main platform as I'm using it myself.


I also did some small improvements on Blender SVN statistics pages. I suppose most useful tweak are new Blender Tracker links on Commit Log pages. Now you can view the related bug report/patch simply by clicking the hash number on commit message (if any).]]>
Thu, 23 Feb 12 22:25:10 +0200 http://www.miikahweb.com/en/blog/2012/02/23/miikahweb-updates
<![CDATA[Dynamic Paint Controlled Particle Emission]]> http://www.miikahweb.com/en/blog/2012/01/26/dynamic-paint-controlled-particle-emission
Here is the result. You see particles "painting" holes into the wall, and those painted holes creating more particles:


However this is just a highly experimental hack built on top of Blender's current particle system, so I'm not going to release the code.

But you can take this as a preview of what's coming whenever the new particle system becomes available. Then I'll start working on Dynamic Paint support right away. :)]]>
Thu, 26 Jan 12 10:36:43 +0200 http://www.miikahweb.com/en/blog/2012/01/26/dynamic-paint-controlled-particle-emission
<![CDATA[Blender Statistics Now Online]]> http://www.miikahweb.com/en/blog/2011/12/28/blender-statistics-now-online "Blender SVN Statistics" is now online.

It shows real-time statistics about Blender development based on SVN commits. You can view charts based on releases, branches, developers or date.

Statistics section is still under development so some things are likely to change during upcoming days. Anyway, I hope some of you will find this useful or interesting. :)]]>
Wed, 28 Dec 11 16:29:44 +0200 http://www.miikahweb.com/en/blog/2011/12/28/blender-statistics-now-online
<![CDATA[Dynamic Paint Testing]]> http://www.miikahweb.com/en/blog/2011/12/23/dynamic-paint-testing
Dynamic Paint - Snow Test:

This was a simple experiment trying to make realistically gathering snow in Blender.

To do the effect I used an "incremental" displace surface with very low negative "displace factor" value. This made snow to slowly increase displace on areas where particles touched the mesh. Then I just added another white paint surface on top of it.

Snow surface is a bit too bumpy due to over amplified effect of individual snow flakes. (To not have to render 10 minutes of snowing. :)

I suppose another better approach would have been to actually use fluid particles of high viscosity. Though bake times would for sure have been longer than current 2 min for 1000 frames.


Dynamic Paint - Rain Ripples:

This time I was using Dynamic Paint waves to replicate rain ripples on a mirror calm water surface. I think it worked out quite nicely and it didn't really require any more work than slightly tweaking wave surface parameters. It's all texturing and bump maps so the water mesh is just a single quad.


To rant about something: particle system was really giving me a headache. Like usually, I had to use particle colliders of animated "permeability" to regulate the emission speed. Due to lack of reactor particles or texture/weight controlled emission it was impossible to create any kind of splash at points where rain drop hit the water. Not to mention two new bugs I encountered...

So I'm really looking forward to upcoming node based particles system by Lukas Tönne. :)]]>
Fri, 23 Dec 11 15:26:01 +0200 http://www.miikahweb.com/en/blog/2011/12/23/dynamic-paint-testing
<![CDATA[More Dynamic Paint videos by users]]> http://www.miikahweb.com/en/blog/2011/12/05/more-dynamic-paint-videos-by-users
Apatosaurus+DynamicPaint-Blender2.6 by blenderguy2008 (Footstep displace):


VisFX Blender Project 5: Water "Blending" by magiciandude (The pond water motion):


Burning paper in Blender by Linny:


Lets Paint!! by Michael Fox:
]]>
Mon, 05 Dec 11 19:51:46 +0200 http://www.miikahweb.com/en/blog/2011/12/05/more-dynamic-paint-videos-by-users
<![CDATA[MiikaHweb Games Section Updated]]> http://www.miikahweb.com/en/blog/2011/11/28/miikahweb-games-section-updated Games section now also has a Screenshots page listing recently uploaded game shots.

I usually have Fraps automatically capturing screenshots while I play, so I decided to get some use for my always increasing image collection. :p]]>
Mon, 28 Nov 11 17:23:09 +0200 http://www.miikahweb.com/en/blog/2011/11/28/miikahweb-games-section-updated
<![CDATA[Ship Wake Testing]]> http://www.miikahweb.com/en/blog/2011/11/18/ship-wake-testing
After some experimenting it turned into a simple ship animation. You can check the result here:



I used ocean modifier to create the general sea motion and Dynamic Paint to generate the ship trail: A wave surface for the wake itself and a basic "Paint" surface as a foam mask.

Finally, the animation was rendered with the Cycles render engine over night. (Couldn't fit camera tracker into this test... :s)

The ship model was downloaded from Blend Swap. ("Tall Ship" by Natholas)]]>
Fri, 18 Nov 11 11:30:16 +0200 http://www.miikahweb.com/en/blog/2011/11/18/ship-wake-testing