
MiikaHweb Blog -> Cycles
Ship Wake Testing
Nov-18-2011
5 Comments
Yesterday I decided to try combine some of the upcoming Blender 2.61 features in a single scene.
After some experimenting it turned into a simple ship animation. You can check the result here:
I used ocean modifier to create the general sea motion and Dynamic Paint to generate the ship trail: A wave surface for the wake itself and a basic "Paint" surface as a foam mask.
Finally, the animation was rendered with the Cycles render engine over night. (Couldn't fit camera tracker into this test... :s)
The ship model was downloaded from Blend Swap. ("Tall Ship" by Natholas)
Posted by MiikaH at 11:30
Category:Blender, Development
Tags: Blender, Dynamic Paint, Ocean, Cycles
Comments on this post:
(Comments, questions or discussion about this post.) Ian
Nov-18-2011 15:41
Nov-18-2011 15:41
Sorry to be a pain, but could you update this post with a link to the video. For some reason I can't get the one you embedded in this post to show up. If not it's no big deal.
MiikaH
Nov-18-2011 16:34
Nov-18-2011 16:34
Here you go: http://www.youtube.com/watch?v=zlIVtofxY-I
Snakesong
Nov-19-2011 18:43
Nov-19-2011 18:43
Awesome seeing all these features put together and what they can do. If I may nag ;) The water is affected by the boat passing through it, but to further increase the realism the boat needs to be affected by the waves. Right now it looks like a bulldozer plowing through those waves. anyway, I know it´s a test =)Tnx!
kilik
Nov-22-2011 16:42
Nov-22-2011 16:42
Nice test! It opens a lot of gates.
I'd like to know the process.
Parenting the ship to one vertex on the sea can simulate the ship motion on ocean.
But nice job with Dynapaint
I'd like to know the process.
Parenting the ship to one vertex on the sea can simulate the ship motion on ocean.
But nice job with Dynapaint
kike sanz
Nov-23-2011 07:30
Nov-23-2011 07:30
there is option to create weight map with dyna-paint but i noticed it does not seem to work with controlling particle emission. maybe it my error am i mistaken thinking surface weight is the same weight paint?
i downloaded dynamic paint weight blend file(grass worm) i selected plane an changed from hair to emitter and it did not work.
thanks
i downloaded dynamic paint weight blend file(grass worm) i selected plane an changed from hair to emitter and it did not work.
thanks
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