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Dynamic Paint Controlled Particle Emission
Jan-26-2012
10 Comments
This time I was experimenting with idea of Dynamic Paint being able to emit particles. Since this isn't possible with any official release of Blender I coded a basic system to try it out.
Here is the result. You see particles "painting" holes into the wall, and those painted holes creating more particles:
However this is just a highly experimental hack built on top of Blender's current particle system, so I'm not going to release the code.
But you can take this as a preview of what's coming whenever the new particle system becomes available. Then I'll start working on Dynamic Paint support right away. :)
Posted by MiikaH at 10:36
Category:Blender, Development
Tags: Blender, Dynamic Paint, Particles
Comments on this post:
(Comments, questions or discussion about this post.) vitos1k
Jan-26-2012 12:00
Jan-26-2012 12:00
cool demo!
i tought it's possible to set texture to affect born "density" and that it will make the same behaviour
i tought it's possible to set texture to affect born "density" and that it will make the same behaviour
MiikaH
Jan-26-2012 12:21
Jan-26-2012 12:21
@vitos1k
Thats one of the biggest problems in current particle system: you cant. Emission textures or vertex groups are only calculated in the first frame of particles. So using "animated" textures/weights simply doesn't work. :(
Thats one of the biggest problems in current particle system: you cant. Emission textures or vertex groups are only calculated in the first frame of particles. So using "animated" textures/weights simply doesn't work. :(
Jimmy Gunawan
Jan-27-2012 00:27
Jan-27-2012 00:27




Another puzzle demo, how in the world Miika did it! :)
You said that you Python code it?
You said that you Python code it?
Big Fan
Jan-27-2012 08:00
Jan-27-2012 08:00
>coming whenever the new particle system becomes available
bring it on! ;)
bring it on! ;)
PerfectionCat
Jan-31-2012 10:27
Jan-31-2012 10:27
Nice!Cool
mcreamsurfer
Feb-05-2012 11:34
Feb-05-2012 11:34
This looks very promising and the showcase is also a very good chosen example (great usecase). I am really looking forward to see more.
Manuel Lop
Feb-25-2012 02:09
Feb-25-2012 02:09
Hi, I am woundering do u know of a way to make the rain paritcle work in cycles cause it wont work with the current version and i was woundering if u know how to do this, because i am working on a short animation film and rain is a key element in my movie and i was woundering if you could help me.
Sinecerly,
Manuel
Sinecerly,
Manuel
Dedwarmo
Mar-12-2012 02:38
Mar-12-2012 02:38




As we say in the USA, "You are a Rock Star!" The programmers behind Blender are the heart and soul of the Blender software. Keep up the awesome work.
Pyroevil
Mar-15-2012 00:38
Mar-15-2012 00:38




Wow ! That the king of effect I want to do the first time I see you nice tool Dynamic Paint. Somebody know if developper works on the news particles systems ? Particles limits in Blender is a real show stopper for many things.
Jeremiah R
Apr-20-2012 06:26
Apr-20-2012 06:26
That is cool I wonder though can you make the higher holes stop before the lower holes at leaking the fluid. Keep it up. The review thing was a pain so couldnt do the 5 stars lol cya
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