Blender SVN Commit Log

Latest 20 Blender SVN Trunk commits.

1 hour 43 min ago
Fix #31504: uv unwrap incorrectly scaling pinned islands.
1 hour 57 min ago
Fix #31395: setting mesh.uv_textures['uvmap'].active did not update correctly.
1 hour 58 min ago
Fix #31430: itasc solver assertion failure with debug builds.
2 hours 55 min ago
add missing include
2 hours 57 min ago
Fix #31518: changing cycles exposure did unnecessary rerender in viewport.
2 hours 58 min ago
Fix #31400: opengl offscreen render not respecting theme settings.
3 hours 33 min ago
Fix related to #31446: cycles glsl error with empty image texture node.
Revision 46774 by Benoit Bolsee
3 hours 36 min ago
Fix bug in controller list scan (introduced in recent code cleanup)
4 hours 14 min ago
Add "Install Theme" button in user preferences, patch #31505 by Julien Duroure.
4 hours 14 min ago
File browser: list of system directories is now refreshed on pressing the refresh
button or opening the file browser, in case e.g. a USB stick was inserted.

Patch #31211 by Julien Duroure.
4 hours 15 min ago
Fix #31486: cycles texture coordinate reflection output has wrong direction.
6 hours 26 min ago
add option for screw modifier to smooth shade. (renamed smooth_shading to use_smooth_shade for remesh modifier too)
6 hours 44 min ago
patch [#31507] site not automatically imported when using external python package

made some modificatons to normal python startup also.
Revision 46764 by Lukas Toenne
7 hours 3 min ago
Fix for Tile image node. This was still using the path string for multilayer output instead of the dedicated layer name string.
Revision 46763 by Lukas Toenne
7 hours 3 min ago
When generating enums for the image node render layers, replace empty strings with a simple space character. This little hack allows the enum item to be selected from the dropdown list.
Revision 46760 by Lukas Toenne
7 hours 37 min ago
Partial revert of r46542.
Displaying image layers with flattened names (render_layer.render_pass) can lead to extremely long socket lists, especially with older files that were used with distinct render layers before. In general the flattening of names would be preferable, but it needs a sensible way of limiting the number of displayed outputs. For now the render layer dropdown selection is the best option to ensure usability.
10 hours 53 min ago
Add smooth-shading option for remesh modifier.

The remesh modifier doesn't currently get any data from original
faces, so even if the input mesh was entirely smooth none of the
output faces would be. Solved by adding a new
dna-flag/rna-bool/UI-checkbox to smooth shade the output.

Requested by Daniel Salazar.
Revision 46755 by gsr b3d
16 hours 1 min ago
SVN maintenance.
17 hours 43 min ago
style cleanup: function definitions
17 hours 52 min ago
style cleanup: and add missing files to cmake
By: Miika HämäläinenLast update: May-18-2012 09:46MiikaHweb | 2003-2012