Blender SVN Commit Log
Latest 20 Blender SVN Trunk commits.Revision 46782 by Brecht Van Lommel 1 hour 43 min ago |
Fix #31504: uv unwrap incorrectly scaling pinned islands. |
Revision 46781 by Brecht Van Lommel 1 hour 57 min ago |
Fix #31395: setting mesh.uv_textures['uvmap'].active did not update correctly. |
Revision 46780 by Brecht Van Lommel 1 hour 58 min ago |
Fix #31430: itasc solver assertion failure with debug builds. |
Revision 46778 by Brecht Van Lommel 2 hours 55 min ago |
add missing include |
Revision 46777 by Brecht Van Lommel 2 hours 57 min ago |
Fix #31518: changing cycles exposure did unnecessary rerender in viewport. |
Revision 46776 by Brecht Van Lommel 2 hours 58 min ago |
Fix #31400: opengl offscreen render not respecting theme settings. |
Revision 46775 by Brecht Van Lommel 3 hours 33 min ago |
Fix related to #31446: cycles glsl error with empty image texture node. |
Revision 46774 by Benoit Bolsee 3 hours 36 min ago |
Fix bug in controller list scan (introduced in recent code cleanup) |
Revision 46771 by Brecht Van Lommel 4 hours 14 min ago |
Add "Install Theme" button in user preferences, patch #31505 by Julien Duroure. |
Revision 46770 by Brecht Van Lommel 4 hours 14 min ago |
File browser: list of system directories is now refreshed on pressing the refresh button or opening the file browser, in case e.g. a USB stick was inserted. Patch #31211 by Julien Duroure. |
Revision 46769 by Brecht Van Lommel 4 hours 15 min ago |
Fix #31486: cycles texture coordinate reflection output has wrong direction. |
Revision 46767 by Campbell Barton 6 hours 26 min ago |
add option for screw modifier to smooth shade. (renamed smooth_shading to use_smooth_shade for remesh modifier too) |
Revision 46766 by Campbell Barton 6 hours 44 min ago |
patch [#31507] site not automatically imported when using external python package made some modificatons to normal python startup also. |
Revision 46764 by Lukas Toenne 7 hours 3 min ago |
Fix for Tile image node. This was still using the path string for multilayer output instead of the dedicated layer name string. |
Revision 46763 by Lukas Toenne 7 hours 3 min ago |
When generating enums for the image node render layers, replace empty strings with a simple space character. This little hack allows the enum item to be selected from the dropdown list. |
Revision 46760 by Lukas Toenne 7 hours 37 min ago |
Partial revert of r46542. Displaying image layers with flattened names (render_layer.render_pass) can lead to extremely long socket lists, especially with older files that were used with distinct render layers before. In general the flattening of names would be preferable, but it needs a sensible way of limiting the number of displayed outputs. For now the render layer dropdown selection is the best option to ensure usability. |
Revision 46757 by Nicholas Bishop 10 hours 53 min ago |
Add smooth-shading option for remesh modifier. The remesh modifier doesn't currently get any data from original faces, so even if the input mesh was entirely smooth none of the output faces would be. Solved by adding a new dna-flag/rna-bool/UI-checkbox to smooth shade the output. Requested by Daniel Salazar. |
16 hours 1 min ago |
SVN maintenance. |
Revision 46752 by Campbell Barton 17 hours 43 min ago |
style cleanup: function definitions |
Revision 46751 by Campbell Barton 17 hours 52 min ago |
style cleanup: and add missing files to cmake |


Trunk Commits