Blender Git Statistics -> Developers -> pablodp606

Pablo Dobarro (pablodp606)

Total Commits : 1 096
Master Commits : 555
Branch Commits : 541
First Commit : January 23, 2019
Latest Commit : October 18, 2021

Commits by Month

DateNumber of Commits
October, 20211
September, 20210
August, 202114
July, 202112
June, 202132
May, 202122
April, 202139
March, 202179
February, 2021139
January, 202159
December, 202067
November, 202027
October, 202051
September, 202032
August, 202047
July, 202033
June, 202031
May, 202026
April, 202026
March, 202061
February, 202028
January, 202017
December, 20199
November, 201926
October, 201942
September, 201953
August, 201924
July, 201917
June, 201916
May, 201914
April, 201930
March, 201921
February, 20190
January, 20191

Commit Distribution

PathNumber of Commits
master555
sculpt-dev398
temp_test_sc_keymap398
sculpt-mode-features108
temp-lanpr-staging7
lineart-shadow6
vr_scene_inspection6
temp-lineart-contained6
temp-lanpr-cleanup25
temp-lanpr-cleanup5
temp_bmesh_multires4
lineart-bvh4
temp-face-set-fixes3
temp_lineart_contained2
lanpr-under-gp2
blender-v2.83-release2
tmp-2.83-cycles-rtx3-kernels2
asset-system-filelist1
asset-browser-poselib1
temp-attribute-processor1
asset-browser1
temp-pose-flipping-fix-attempt1
soc-2021-curves1
blender-v2.90-release1
ui-asset-view-template1
blender-v2.82-release1
override-recursive-resync1

Favourite Files

FilenameTotal Edits
sculpt.c361
sculpt_intern.h179
rna_brush.c96
DNA_brush_types.h82
sculpt_expand.c71
brush.c70
BKE_paint.h68
sculpt_cloth.c59
blender_default.py56
paint_cursor.c53

File Changes

ActionTotalPer Commit
Added560.1
Modified2 4882.3

Code Changes

ActionTotalPer Commit
Lines Added54 11562.3
Lines Removed14 15916.3

Latest commits Feed

Revision 765b1c6 by Pablo Dobarro / Sergey Sharybin (master)
October 18, 2021, 13:01 (GMT)
Fix T79005: Vertex color conversion operators changing the colors

CD_PROP_COLOR vertex data is stored in scene linear while legacy vertex
colors are srgb, so both operators also need to do this conversion

Reviewed By: sergey

Maniphest Tasks: T79005

Differential Revision: https://developer.blender.org/D8320
Revision 6648f82 by Pablo Dobarro (sculpt-dev, temp_test_sc_keymap)
August 28, 2021, 17:58 (GMT)
Merge branch 'master' into sculpt-dev
Revision 320ff87 by Pablo Dobarro (sculpt-dev, temp_test_sc_keymap)
August 28, 2021, 17:57 (GMT)
Sculpt: Quantize mask filter
Revision 8b8733e by Pablo Dobarro (sculpt-dev, temp_test_sc_keymap)
August 26, 2021, 23:07 (GMT)
Sculpt Vertex Colors: New sample color operator
Revision 4dda04e by Pablo Dobarro (sculpt-dev, temp_test_sc_keymap)
August 26, 2021, 21:19 (GMT)
Merge branch 'master' into sculpt-dev
Revision 3c82725 by Pablo Dobarro (master)
August 24, 2021, 10:56 (GMT)
Disable Fade Inactive Geometry overlay by default

This overlay was intended to identify the active objects in modes
like Sculpt Mode, where you don't have any extra visual indication
of what is the current and target object when switching directly
between them.

After having flash on mode transfer on the transfer mode operator,
the visual information this overlays provides is redundant. It is
still available in case some users want to use it like a way of
focusing on the active object.

Reviewed By: JulienKaspar, JacquesLucke

Differential Revision: https://developer.blender.org/D12303
Revision 24c16f5 by Pablo Dobarro (master)
August 17, 2021, 21:54 (GMT)
Fix wireframe overlay not blending over paint overlay correctly

When using wireframe opacity, the paint overlay needs to be drawn
before the wireframes in order to alpha blend correctly.
Sculpt overlays were also affected by this, so this commit refactors
this part of the code in case other overlays needs to be added in
the future.

Reviewed By: Mets

Differential Revision: https://developer.blender.org/D12235
Revision bd4e86a by Pablo Dobarro / YimingWu (lineart-shadow, temp-lineart-contained)
August 10, 2021, 01:35 (GMT)
Fix T90236: Sculpt automasking failing when the stroke does not start over the mesh

The active geometry element are usually updated by the cursor drawing
code (as they are needed for the cursor preview) and when an sculpt
operator starts. For brushes, this was not happening. This was making
brushes rely by default on the last cursor drawing update, which can
be incorrect if the mouse moved after starting the stroke without
hovering the active geometry.

Reviewed By: JacquesLucke

Maniphest Tasks: T90236

Differential Revision: https://developer.blender.org/D12045
Revision fc1855e by Pablo Dobarro / YimingWu (lineart-shadow, temp-lineart-contained)
August 10, 2021, 01:35 (GMT)
Fix T90235: Smooth Brush not working with interior vertices with two adjacent edges

The exception to automatically pin vertices of grid corners also
has to take into account that the vertex is in a boundary.

Reviewed By: JacquesLucke

Maniphest Tasks: T90235

Differential Revision: https://developer.blender.org/D12044
Revision c78b087 by Pablo Dobarro (sculpt-dev, temp_test_sc_keymap)
August 6, 2021, 15:33 (GMT)
Asset Browser: Support dropping materials into Face Sets

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021