Blender Git Statistics -> Developers -> cmporces

Miguel Porces (cmporces)

Total Commits : 7
Master Commits : 7
Branch Commits : 0
First Commit : March 16, 2019
Latest Commit : June 30, 2020

Commits by Month

DateNumber of Commits
June, 20201
May, 20200
April, 20201
March, 20200
February, 20200
January, 20200
December, 20190
November, 20190
October, 20191
September, 20190
August, 20190
July, 20190
June, 20190
May, 20190
April, 20191
March, 20193

Favourite Files

FilenameTotal Edits
node_group.c2
node_composite_common.c2
rna_nodetree.c2
node_shader_common.c2
node.py2
node_templates.c2
node_shader_tree.c2
BKE_node.h2
node.c2
wm_init_exit.c1

File Changes

ActionTotalPer Commit
Modified334.7

Code Changes

ActionTotalPer Commit
Lines Added22932.7
Lines Removed11216.0

Latest commits Feed

Revision 03b8173 by Miguel Porces / Brecht Van Lommel (master)
June 30, 2020, 16:04 (GMT)
Python API: support setting properties in nested data in node add operator

Differential Revision: https://developer.blender.org/D8093
Revision ad23b1e by Miguel Porces / Jacques Lucke (master)
April 21, 2020, 12:20 (GMT)
UV: add Reset operator to menu in uv editor

Differential Revision: https://developer.blender.org/D7482
Revision cca1649 by Miguel Porces / Brecht Van Lommel (master)
October 1, 2019, 18:21 (GMT)
Nodes: discard hidden sockets when grouping a single node.

At the moment, grouping a single node that has hidden sockets, exposes all
sockets in the node group. This patch just filters hidden sockets, so that
the node group's interface remains the same as the node being grouped.

Differential Revision: https://developer.blender.org/D5533
Revision 9abcae1 by Miguel Porces / Jacques Lucke (master)
April 14, 2019, 14:59 (GMT)
Fix add_search node operator to show custom nodes

Differential Revision: https://developer.blender.org/D4667
Revision 1b06e33 by Miguel Porces / Brecht Van Lommel (master)
March 18, 2019, 10:37 (GMT)
Fix T62670: insert_link() method not working for ShaderNodeCustomGroup.

Allow Python to override this method.

Differential Revision: https://developer.blender.org/D4537
Revision 9e152f9 by Miguel Porces / Brecht Van Lommel (master)
March 16, 2019, 19:36 (GMT)
Python API: add Python-defined node groups for shaders and compositing.

This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.

Differential Revision: https://developer.blender.org/D4370
Revision 5797a5f by Miguel Porces / Brecht Van Lommel (master)
March 16, 2019, 19:21 (GMT)
Fix ID user counting issues with NodeCustomGroup.

User counting now happens before init() and after free() methods, so that
the ID users are in a valid state when Python might modify them. ID user
counting was moved into node.c and simplified.

Patch by Miguel with further refactoring by Brecht. Ref D4370.

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