Blender Git Statistics -> Branches -> temp-uv-face-select-no-thresh-when-inside

"Temp-uv-face-select-no-thresh-when-inside" branch

Total commits : 2
Total committers : 1
First Commit : January 18, 2021
Latest Commit : January 18, 2021


Commits by Date

DateNumber of Commits
January 18, 20212

Committers

AuthorNumber of Commits
Campbell Barton2

Popular Files

FilenameTotal Edits
uvedit_intern.h2
uvedit_select.c2
bmesh_query_uv.c1
bmesh_query_uv.h1

Latest commits Feed

January 18, 2021, 07:24 (GMT)
UV: tweak face select behavior

When the mouse cursor is inside the UV face,
extend the selection threshold.

This means when zoomed in, a face can always be selected when the cursor
is inside it.
In the case of multiple overlapping faces - the face with the closest
center is used.
January 18, 2021, 07:01 (GMT)
Cleanup: move UvNearestHit.ob assignment in find nearest functions

This makes it possible to pass multiple hit arguments.

Also rename 'hit_final' to 'hit', since there are no longer a local
'hit' variable defined in these functions.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021