Blender Git Commit Log

Git Commits -> Revision f4df036

Revision f4df036 by Jeroen Bakker (master)
December 14, 2020, 15:14 (GMT)
Cryptomatte: Data structure in compositor node

This changes the way how the mattes are stored in the compositor node. This used to
be a single string what was decoded/encoded when needed. The new data structure
stores all entries in `CryptomatteEntry` and is converted to the old `matte_id`
property on the fly.

This is done for some future changes in the workflow where a more structured
approach leads to less confusing and easier to read code.

Commit Details:

Full Hash: f4df036bc497b134789b624efd9008c6f4b9c6c8
Parent Commit: 07ce991
Lines Changed: +288, -309

1 Added Path:

/source/blender/blenkernel/intern/cryptomatte.cc (+190, -0) (View)

1 Deleted Path:

/source/blender/blenkernel/intern/cryptomatte.c (+0, -87)

8 Modified Paths:

/source/blender/blenkernel/BKE_cryptomatte.h (+10, -0) (Diff)
/source/blender/blenkernel/CMakeLists.txt (+1, -1) (Diff)
/source/blender/blenloader/intern/versioning_290.c (+20, -0) (Diff)
/source/blender/compositor/nodes/COM_CryptomatteNode.cpp (+8, -45) (Diff)
/source/blender/makesdna/DNA_node_types.h (+11, -1) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+29, -15) (Diff)
/source/blender/makesrna/RNA_access.h (+1, -0) (Diff)
/source/blender/nodes/composite/nodes/node_composite_cryptomatte.c (+18, -160) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021