Blender Git Commit Log

Git Commits -> Revision deb5416

Revision deb5416 by Clément Foucault (master)
August 14, 2019, 21:59 (GMT)
GPU: Vertex Format: ADd function for safe GLSL attrib name

This remove code duplication and use base63 encoding of the hash.
Use mumur hash to have more randomness.

Commit Details:

Full Hash: deb5416a1a50e153cf2f9e3809755a5e82bd8f85
Parent Commit: 67f49f9
Lines Changed: +108, -50

6 Modified Paths:

/source/blender/draw/intern/draw_cache_extract_mesh.c (+15, -28) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+10, -6) (Diff)
/source/blender/gpu/GPU_shader.h (+3, -1) (Diff)
/source/blender/gpu/GPU_vertex_format.h (+8, -4) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+13, -7) (Diff)
/source/blender/gpu/intern/gpu_vertex_format.c (+59, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021